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Today's release includes a variety of bug fixes and quality of life improvements across SteamVR, Steam Link, and Linux. An updated version of Steam Link for Meta Quest devices is being released at the same time.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is
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and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:
  • Fixed a bug where compatibility mode would fail for certain controller / HMD combinations and legacy input titles.
  • This release has an experimental feature allowing overlays to use controller simulation in bindings.
  • Disabled AMD Wireless VR driver by default. You can reenable it under startup/shutdown manage addons. This is a wireless driver installed by the AMD GPU driver that can interfere with some new, asynchronous paths in SteamVR.
  • Detect when AMD drivers were installed, but no AMD card is present, preventing "Error 309" and other crashes when loading LiquidVR.
  • Fixed some localization issues in the binding UI.
  • Fixing missing haptic component in some vive tracker profiles.
  • Fixing some scenarios where the menu button didn't work on HTC wrist trackers.
  • Add ability for Vive tracker haptic pogo pins to be bound.
Steam Link:
Steam VR 2.5 release corresponds to Steam Link client version 2.0.8.748
  • Improved prediction for increased lateral tracking stability.
  • Fix initialization issue causing connection ********. Requires client and server to both be updated.
  • Fix issue causing persistent ******** when headset goes into standby and returns.
  • Fix deadlock on host when USB devices are inserted or removed.
  • Resolved two client crashes.
  • Fix an issue with video encoder initialization on certain AMD integrated GPUs.
OpenXR:
  • Fix Vive tracker menu pogo pin not being mapped correctly for OpenXR apps.
Linux:
  • Add support for direct mode drivers (IVRDriverDirectModeComponent) on Linux.
  • Improved launch scripts and log capture for bug reports.
  • Fixed random colors appearing at the periphery of the right eye's viewable area.
  • Fixed SteamVR Home launch script.
  • Fixed an SDL compatibility problem on Fedora.
Help & Information:

The Steam Link for Meta Quest FAQ page is available
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If you encounter issues with this update, please post in the
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forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

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Link to comment
https://hopzone.eu/forums/topic/28205-steamdeckintroducing-steamvr-25/
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