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Study shows female gamers only label half of sexual harassment incidents they experience as such


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Study shows female gamers only label half of ******* harassment incidents they experience as such

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A new study from the Kinsey Institute reveals that only 50.5% of women who were targets of ******* harassment during online gaming identified qualifying incidents as such. This figure dropped further to only 42.2% for women who witnessed ******* harassment of other women while gaming.

The work is

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in the journal ********* Against Women.

The study included 182 women from North America who played online video games at least once a week. Researchers examined a variety of ******* harassment behaviors, from unwanted ******* remarks to explicit images to ******* threats. In line with other studies, researchers found that the overall prevalence of ******* harassment during online gaming was high with 56.6% of participants experiencing one or more types of ******* harassment during online gaming and 45.6% witnessing ******* harassment perpetrated against other women.

Most perpetrators were strangers (79.8%) and the most frequent types of ******* harassment included nonconsensual ******* remarks, persistent romantic requests after being asked to stop, and ******* threats. However, even in clear examples (including ***** threats), many participants did not recognize their experiences as ******* harassment when asked to label them, sometimes dismissing the behaviors as “typical gamer interactions” instead. This is despite participants reporting these incidents caused varying degrees of distress (3.32), embarrassment (2.29), frustration (4.08), and ***** (2.86), as measured on a 5-point scale.

“These findings are consistent with a large body of research showing that women often do not label their nonconsensual ******* experiences as *****, ******* ******** or ******* harassment. This is one factor that may prevent women from reporting these incidents,” said Dr. Zoe Peterson, Director of the Kinsey Institute’s ******* ******** Research Initiative and senior researcher for this study. “It is unfair to expect women to bear the responsibility of seeking protection when online gaming companies could implement systems that proactively protect them.”

The results suggest that online ******* harassment is a significant issue that causes mental distress and negatively impacts women’s overall gaming experience, including for those around them who witness the interaction. The authors also highlight the need for gaming companies to proactively monitor and address these behaviors, beyond relying on gamer reports, to create a safer online environment and increase accountability for perpetrators.

“As a female gamer myself, I have experienced and witnessed countless incidents of women getting harassed while gaming. I hope my research will help make the gaming community a better place by encouraging gaming organizations to come up with better ways to protect and support female gamers,” said Yiyao Zhou, a doctoral student in counseling psychology and graduate assistant at the Kinsey Institute who led this study.

More information:
Yiyao Zhou et al, Women’s Experiences of ******* Harassment in Online Gaming, ********* Against Women (2024).

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Provided by
Kinsey Institute

Citation:
Study shows female gamers only label half of ******* harassment incidents they experience as such (2024, May 7)
retrieved 7 May 2024
from

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#Study #shows #female #gamers #label #******* #harassment #incidents #experience

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