Diamond Member Steam 0 Posted June 25, 2025 Diamond Member Share Posted June 25, 2025 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up has some excellent nonsense scenario writing propping up mission design. In one early excursion, you remote activate 'defector tech' to convert an enemy agent over to your side, then have a turn to neutralise the neuro-toxin killswitch in their brain with injectors. The game is awash with this sort of campy, techy gangslang. My absolute favourite of these so far is 'chumbo' - apparently a much stupider, funnier, and therefore much better version of 2077's 'choomba'. Similarly, Cyber Knights' script is pure cyberpunk American cheese singles; reliably tropey and enjoyably naff. And yet, I have spent the last week or so popcorn-bucket-deep in the game's drama. There's little as gripping as a good heist; the planning and personalities and stakes, the fated fumbles and slick improvisations. And, once it gets going, CK:F's grip is augmented. Hour one: "lol, chumbo". Hour three: "We've been made, chumbos! Go loud!". This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/277681-steam-cyber-knights-flashpoint-review/ Share on other sites More sharing options...
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