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[STEAM] Dune: Awakening Developer Is 'Formulating A Plan' To Improve PvP and Toxic Deep Desert Experiences


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Q&A since Dune: Awakening launched on June 10, developer Funcom responded to questions on what's next for its survival MMO, and in particular changes due to come to its endgame.

Funcom
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it's "currently formulating a plan" to improve PvP in the Deep Desert, which players have previously branded as "toxic" due to griefing. Funcom has already
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, but senior game director Viljar Sommerbakk also revealed the team was considering tweaking Ornis further, such as equipping them with rockets that "reduces overall maneuverability and max speed".

The team is also considering making Scout Orni rockets cost slightly more heat to fire, something Sommerbakk said would limit its combat usefulness relative to the Assault Ornithopter "while still allowing it to be an aerial threat."

"We have a lot of plans to address [players'] points about respawn times and revives," creative director Joel Bylos added. "Full loot is a decree that can be obtained via the Landsraad (so compete there if you want to make it a reality), there are control points in the deep desert already, we have no plans to reduce the DD size. As we work on the game, we will continue to work on making PvP more rewarding (I am sure you will note I am not being very concrete but that is because we are planning and watching how people are playing and finding the right points to address)."

Lead producer Ole Andreas Hayley said: "The Deep Desert will always stay a PvP free-for-all area, but we might consider adding other locations that offer factional warfare."

"We want players to make meaningful decisions about what they bring with them and how they outfit their vehicles," Sommerbakk continued. "Once players have engaged in PvP, we want the experience to be reliable, responsive, and clearly understood. This determines how PvP as a whole feels and how players make their moment-to-moment decisions in a fight. To ensure a more reliable experience in ground combat, we are continuing to address issues with movement desyncs and rubber banding, as well as ability activation reliability."

There's also some quality of life tweaks on the way, too, including named storage containers and vehicles, to help you differentiate, as well as "deposit/extract all" buttons for water storages and the like. We should also expect boss encounters as part of future dungeons as the team continues to evolve PvE content.

Interestingly, Hayley also teased that we could receive additional maps in the future, also.

"The Dune universe has a lot of interesting locations and worlds to explore, and we're looking forward to continuing to build on top of the foundation we have," he said.

Right now, there are no plans to make it easier to distinguish between NPCs and other players — "this is in line with the vision of the game" — and when asked if it would be possible to skip all dialogue and animations, Bylos said: "Absolutely not."

We gave
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, writing: "Dune: Awakening is an excellent survival MMO that captures Frank Herbet’s sci-fi world incredibly well, mostly to its advantage and occasionally to its detriment. The survival climb from dehydrated peasant to powerful warlord of Arrakis is a joy almost every step of the way, and the story and worldbuilding filled this nerd with absolute joy.

"There’s still plenty for Awakening to work on though, as its combat never really hits its stride, the endgame is a bit of a chaotic mess not worth the effort, and there’s quite a few technical bugs yet to be squashed, but even these rough patches felt like tiny desert mice next to the leviathan shai-huluds that are this survival game’s wonderful successes."

Dune: Awakening has enjoyed a superb launch, with a 'very positive' user review rating on Steam. Within hours of going live on June 10, Funcom's survival MMO had clocked up over
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, and
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.

If all that's got you interested, make sure to check out all the
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you can choose from, and keep an eye on our in-progress
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for a step-by-step guide to the story. To help you survive on Arrakis, we've got
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that'll help you find
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,
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, and more.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at
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.

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