Diamond Member Steam 0 Posted June 18, 2025 Diamond Member Share Posted June 18, 2025 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 's status as a co-op PvE excursion introduced a fresh mechanic for previously solo players in revives. Those who fall in battle hit the ground and can get picked back up, if their teammates wail on them hard enough to knock out the purple bars of their circular dial. I'm probably not alone in feeling like, sometimes, this mechanic seems to get more arduous as players fall more often. If you fall once, it's only one pip on the bar; but by third death, you've got the whole radius covered in purple, and it can feel quite difficult to chip that much purple bar down while a Nightlord is attacking you. As it turns out, there are some hidden mechanics that may be helping or hindering your efforts to pick your teammates back up. This is the hidden content, please Sign In or Sign Up has been on the Elden Ring Nightreign beat, and This is the hidden content, please Sign In or Sign Up in which they try to understand how revives work. (Thanks for the spot, This is the hidden content, please Sign In or Sign Up .) Per Zullie's investigation, the first time a player falls in battle, they get one bar at a total of 40 HP. But as they continue to fall, this escalates at a surprising rate, with 45 per bar at second death and a whopping 80 per bar at three, for a grand total of 240 HP total if you're on three bars. Hitting the player who's downed chips away at those totals, but if they're left alone for 3.5 seconds, the death timer around their dial resumes (unless you're in a Night boss fight) and the gauge starts to refill. The fill time also speeds up as you gain more bars, going from 2-per-second at one bar to 40-per-second at three bars. That's a lot of math to say: the more you fall, the harder it gets (exponentially so) to pick you back up. There is some good news though, as penalties gradually wear off over time or whenever one visits a Site of Grace. Zullie also highlights some hidden math in how weapons work on the revive bars, too. It's about what you'd expect, compared to regular attacks; giant weapons, like Halberds, Reapers, and Greatswords have more impact on the revive bar than Claws, Daggers, Torches, or Fists on a per-swing basis. In fact, Revenant's Cursed Claws make for uniquely effective revival tools in this regard, as they have the same base numbers as a Greatsword. Revenant mains can effectively play both White Mage and Summoner, I guess? Zullie's video goes into even more math around the revival numbers, but for the average Elden Ring Nightreign player, the solid takeaways are that higher bars get increasingly harder to clear as Nightfarers fall. Honestly, it makes certain characters like the Revenant even more valuable as teammates, when they have both summons to help out and an ultimate that will pick teammates back up regardless of their bar's status. We’ve got plenty of This is the hidden content, please Sign In or Sign Up to help you take down This is the hidden content, please Sign In or Sign Up , and if you’re wondering how to unlock the two locked This is the hidden content, please Sign In or Sign Up , check out This is the hidden content, please Sign In or Sign Up and This is the hidden content, please Sign In or Sign Up , plus This is the hidden content, please Sign In or Sign Up . Eric is a freelance writer for IGN. This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/274310-steam-turns-out-elden-ring-nightreigns-revive-bars-have-some-hidden-mechanics-that-make-them-increasingly-more-difficult-to-whittle-down/ Share on other sites More sharing options...
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