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Is God of War Ready for a 2.5D Metroidvania Makeover?

Hold on to your Leviathan Axes, Kratos fans, God of War might be about to take a massive left turn. Word on the digital street is that the next chapter in the franchise could step away from the epic, open-world, hack-and-slash formula we’ve all come to know and love, in favor of something… different.

How different, you ask? Well, imagine the series but in 2.5D, in a Metroidvania setting. Yes, you read that correctly. While that might sound like an unexpected twist, it’s actually not as wild as it seems. It has the potential to surprise many fans. Let’s break it down.

Rumors are flying: Is God of War going Metroidvania next?

Leaks and rumors have been swirling for months, with Tom Henderson

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that a smaller, side-scrolling God of War spin-off is on the horizon. But not just any side-scroller. This one’s set in the good ol’ Greek era of God of War, which means Kratos might be back in his old stomping grounds.

However, this time he will be slicing and dicing his way through mythological gods and creatures, all while navigating a 2.5D Metroidvania experience.

While this sounds unexpected for a franchise built on massive battles and expansive worlds, the Metroidvania genre actually fits the God of War universe surprisingly well.

For those wondering, Metroidvania refers to a game structure where you unlock new areas as you acquire new abilities or items, typically in a map that’s interconnected and somewhat labyrinthine. Think of it like a giant puzzle, one where you can only access certain parts once you’ve mastered new tricks.

Now, add Kratos into the mix, and what do you get? A delicious blend of monster-mashing with exploration and progression that could open up a whole new world for the franchise.

Is Metroidvania going to be a good fit?

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might go 2.5D… because even gods need a new playground. | Image Credit: Santa Monica Studio

At first glance, it might seem like a 2.5D God of War sounds…well, a little too out there. The series is built on massive, jaw-dropping set pieces, breathtaking open-world environments, and larger-than-life battles. But hang on a second, there’s a case to be made here.

Think about Kratos’ journey through the series. His growth isn’t just about becoming a stronger fighter; it’s about evolving as a character, learning new skills, unlocking new weapons, and unlocking new abilities. Does that sound like the Metroidvania formula? Absolutely.

In fact, the series already thrives on a lot of elements that this type of game is known for: progression, hidden areas, and revisiting old locations with newfound skills. Even Ubisoft’s Prince of Persia: The Lost Crown recently embraced Metroidvania elements.

It blended its classic action-platforming with intricate exploration and ability-based progression. It shows that action-heavy franchises can successfully adapt to this format without losing their core identity.

So, despite sounding like a big shift, the core of what makes God of War exciting could thrive in this more focused, ability-driven format. In the end, whether this rumored game becomes reality or remains just a tantalizing idea, one thing is clear: Kratos’ journey continues to evolve in exciting ways.

So, are you ready to explore the mythological world of God of War through a whole new lens? Share your thoughts with us in the comment section below.



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#God #War #Ready #2.5D #Metroidvania #Makeover

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