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Tango Gameworks Is Back, but What About Ghostwire Tokyo 2 and the Evil Within 3?


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Tango Gameworks Is Back, but What About Ghostwire Tokyo 2 and the Evil Within 3?

Tango Gameworks is officially back in business with a new announcement. The studio has officially returned under a new banner, a refreshed look, and a new website that teases future projects. This is the same studio that was once shuttered by

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back in May 2024 in the midst of large-scale restructuring.

Well, the studio is now back under the new leadership of Krafton Inc., and the biggest question on our mind is, what’s next? Will we see a new Ghostwire: Tokyo or a new The Evil Within title? Well, Tango’s beloved horror series is unlikely to make a comeback.

Tango Gameworks is back, and we need the studio to succeed

Krafton’s acquisition of Tango Gameworks in August 2024 saved the studio from a sudden and controversial shutdown announced by

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earlier that year. Despite Hi-Fi Rush being praised as one of Xbox’s standout releases and a commercial success,
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decided to close the studio during a sweeping restructuring of Bethesda and ZeniMax properties.

Tango Gameworks is happy to announce the launch of our new website. It details our creative vision and features a new logo that symbolizes our updated brand image.

We hope you’ll join us on this new journey, and look forward to more from us in the future!

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— Tango Gameworks (EN) (@TangoGameworks)

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Needless to say, it surprised the living heck out of the entire gaming community, including us. How could a studio that just made a hit game be closed? Thankfully, Krafton stepped in and took over Tango, bringing back key staff and securing the Hi-Fi Rush IP in the process.

However, as confirmed at the time, the deal did not include the rights to The Evil Within or Ghostwire: Tokyo. Those IPs remain under

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’s ownership. Nevertheless, with a new visual identity and new branding revealed today, Tango Gameworks is clearly looking forward. And we should, too.

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The studio has also launched a new

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to show its new brand identity and studio philosophy. It presents itself as a “creative workshop,” with a focus on hand-crafted game experiences and a culture rooted in artistic expression. The studio is also actively hiring, so we can expect something to be cooking in the oven.

What’s next for the studio, then?

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While we would like to return to the supernatural streets of Tokyo or the twisted world of STEM, the reality is the opposite. Since Krafton didn’t acquire the rights to Ghostwire: Tokyo or The Evil Within, Tango Gameworks legally can’t make a sequel to either. Any future titles in those franchises would need to come from a different

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-owned studio. But that, too, seems unlikely.

None of Xbox’s current first-party developers are known for survival horror, and forcing them to work on these IPs would be a bad idea without the original team’s involvement. There’s also the fact that Shinji Mikami, the legendary game designer behind Resident Evil and founder of the studio, departed in 2023, a year before

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’s closure. It’d be a tall order for other studios.

The return of Tango Gameworks is undeniably a win for the industry, especially with all the layoffs and studio closures going around. It’s rare to see a company bounce back with such clarity and renewed purpose. And right now, we need devs that care about making games and not about making money.

Because if you ask any dev like that, they’ll say that if your game is good and serves the player, the money will follow. We might not see the continuations to The Evil Within and Ghostwire: Tokyo, but maybe this is what Tango needed all along. Do you agree?




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#Tango #Gameworks #Ghostwire #Tokyo #Evil

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