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GTA 6 Is Looming, but Mindseye Is Focused on Playing the Long Game


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GTA 6 Is Looming, but Mindseye Is Focused on Playing the Long Game

The shadow of GTA 6 looms over literally every open-world game in development, but Leslie Benzies isn’t losing sleep. The former Rockstar North president has ******* fish to fry than worrying about his old studio’s upcoming juggernaut.

MindsEye launches in eight days, but Benzies is already thinking years ahead. His recent interview reveals a developer playing chess while everyone else scrambles for checkers dominance.

The man who helped create gaming’s most successful franchise has some fascinating thoughts about legacy, competition, and why sometimes the smartest move is stepping aside.

The art of calculated positioning

Benzies knows exactly what he’s up against, and his approach might surprise you. Rather than throwing punches at his former employer, he’s chosen a completely different battlefield altogether.

The Build A Rocket Boy founder made his positioning crystal clear in the recent interview. When asked about competing with GTA 6, his response was refreshingly honest about business realities.

Speaking to

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, Benzies explained his philosophy:

I’m not sure it would’ve been smart as a company to say, ‘we are going to compete with the biggest game on the planet’. I’m not sure that would be the best business decision to make.

That’s not surrender—that’s strategy. Benzies understands that going toe-to-toe with Rockstar would be corporate suicide. Instead, he’s carving out entirely new territory with community-driven content creation.

The Dave Grohl comparison he made drives his points home perfectly. After all, sometimes, stepping away from expectations creates the freedom to build something genuinely different:

Dave Grohl said it well when he formed the Foo Fighters: nobody’s interested in the Foo Fighters, all they were interested in was Nirvana.

This positioning makes perfect sense when you consider MindsEye‘s focus on user-generated content and long-term community building rather than immediate blockbuster status.

The decade-long vision nobody saw coming

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? | Image Credit: Build A Rocket Boy

Here’s where things get genuinely interesting: Benzies isn’t just thinking about MindsEye‘s immediate future. He’s planning something much more ambitious that connects to projects everyone thought were dead and buried.

The most shocking revelation involves EVERYWHERE, the mysterious project that seemingly vanished into development limbo. Benzies casually dropped a bombshell that changes everything we thought we knew about Build A Rocket Boy‘s roadmap:

Everywhere is going to show up again pretty soon. Everything we’re working on, there’s a story behind it—a big overarching story. So Everywhere will come back, and it fits into this story somewhere.

That’s not just a sequel tease—that’s confirmation of an interconnected universe spanning multiple projects. MindsEye, it would seem, isn’t a standalone game; it’s the opening chapter of something much larger.

The ten-year content plan he outlined sounds equally ambitious:

The studio will support the game through Play.MindsEye, with continuous new content… once you’ve played the big overarching ten-year plan, you’ll have a very good idea of what this universe looks like.

Ten years of content support for a single-player game? That’s either visionary thinking or complete madness. But, given Benzies’ track record, it might be both. The community creation tools he described sound like they could revolutionize how players interact with game worlds long-term.

Whether this ambitious vision survives contact with reality remains to be seen, but you can’t fault the scope of his thinking.

What’s your take on Benzies’ strategy of avoiding direct competition with GTA 6? Smart positioning or missed opportunity? Share your thoughts below!



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#GTA #Looming #Mindseye #Focused #Playing #Long #Game

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