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A CDPR Dev’s Offhand Remark Points to Big Control Changes in Witcher 4

If you haven’t been living under a rock for the past few months, then you definitely would have heard how people are jumping up and down after they heard that a new Witcher saga is in the making. And in the hushed anticipation of CD Projekt Red’s next big fantasy epic, every whisper from the development floor feels like a revelation.

You know how a tiny little comment can spark a huge wildfire of speculations? Well, that is exactly what’s happening with Witcher 4 as well. What seemed like an offhand remark from one of the developers has suddenly gotten everyone talking about some major changes in the upcoming game. Let’s delve deeper into this and find out what it is.

The Witcher 4 is getting a new control scheme

The Witcher 4 is an upcoming action role-playing game that will take place after the events of its predecessor, The Witcher 3: Wild Hunt. While the first three Witcher games followed the story of Geralt of Rivia, the white haired monster killer, this upcoming game will feature his adoptive daughter, Ciri, as the protagonist.

CD Projekt Red announced that they were working on a new game back in March of 2022, which was initially codenamed “Project Polaris”. Although it remained in pre-production till 2024, as of March 2025, over 400 employees have been assigned to work on the new game, and according to the game’s director, The Witcher 4 will be bringing in a lot of new gameplay changes to enhance the experience.

One of those gameplay changes might introduce a new control scheme. As part of The Witcher 3‘s 10-year anniversary celebrations, a group of veteran CDPR developers sat down to play parts of it and give insightful commentary, talking about the 2015 game.

During the discussion, the narrative director of the game, Philipp Weber, started to struggle a little bit while fighting a giant and realised he was not using the right button for dodge-rolling. When the level design lead, Miles Tost, corrected him, he was shocked and said that he was accidentally using the Witcher 4’s controls.

CDPR’s dedication to the new game is clearly visible

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| Image Credits: CD Projekt Red

While it may have seemed like a harmless mistake for a seasoned developer, pressing the wrong button during a nostalgic playthrough, keen-eyed players have noticed how the reaction was so genuine. When Weber accidentally used the Witcher 4’s controls instead of the older ones, it just showed how deeply the developer team is involved in building the game.

They have been working on it for so long that the new mechanics have become second nature for them. These kinds of funny mix-ups only happen when you’re fully immersed in what you’re building.

This just proves that the game isn’t just a distant concept or a vague promise, but it’s real and it’s currently in motion, where the developers are living and breathing it every single day. This might feel like nothing for a lot of people, but for fans, this is a quiet sign of reassurance that the developers can’t stop thinking about the upcoming game.



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#CDPR #Devs #Offhand #Remark #Points #Big #Control #Witcher

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