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The Old Country Is Aiming for Total Historical Accuracy With Help From Experts


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The Old Country Is Aiming for Total Historical Accuracy With Help From Experts

******: The Old Country just went full nerd mode, and honestly? It’s about time. Hangar 13’s latest developer diary reads like they hired actual historians instead of just Googling “Sicily 1900s” and calling it research.

This isn’t some half-hearted authenticity marketing speak. These developers are out here tracking down century-old knife-making techniques like they’re writing a dissertation.

With 68 days left until August 8, the countdown’s ticking faster than a Lupara reload. And if this research obsession pays off, we might finally get the Sicilian crime story that doesn’t feel like a Hollywood fever dream.

When developers become historians

Most studios would slap some sepia filters on generic Mediterranean architecture and call it authentic Sicily. Not Hangar 13. They’ve gone completely overboard with their research for ******: The Old Country, and it’s genuinely impressive how far they’re willing to dig.

The team traveled to Sicily multiple times, working directly with local development partner Stormind Games. But here’s where things get interesting—they’re not just consulting historians. They’re tracking down traditional craftsmen who still practice century-old techniques.

The following insights come from Hangar 13’s latest “

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” dev diary episode. Art Director Steve Noakes reveals the lengths they’re going to for weapon authenticity:

When it comes to something like the knives in the game, there’s very little reference that’s available for that. So we went into some tiny little backwater of machine shop where this guy and his son were still crafting knives by hand, imbuing them with their particular regional styles, known for their thumbprints

Picture this: game developers hunched over ancient workbenches, learning how Sicilian blacksmiths forge stilettos. That’s either dedication or madness. Probably both.

We’re quite lucky, because Sicily at this time was photographed by a handful of people, and those photographs still exist. There’s one really iconic image for me with a child, and you can see the incredible poverty. There’s such humanity in those faces.

Using actual ******* photographs instead of movie references? Revolutionary concept in gaming. Most crime games get their “historical accuracy” from The Godfather trilogy and

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articles.

The architectural diversity research particularly stands out:

Sicily is a much more diverse country than I think a lot of people imagine. Greek and Roman ruins and some of the Byzantine architecture, as well as the Norman architecture. Sicily is rich on many architectural styles.

Finally, someone acknowledges that Sicily isn’t just “Italy but with more crime.” The island’s multicultural heritage rarely gets proper representation in games.

Academic rigor meets mob violence

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The philosophical approach here borders on pretentious, but in the best possible way. Lead Writer Matthew Aitken treats Sicily like a living character:

I would very much consider Sicily and Sicilian culture almost as a character within the story.

That’s either brilliant storytelling or fancy marketing talk. Time will tell which one it actually is.

This scholarly obsession puts The Old Country alongside Kingdom Come: Deliverance 2 in the “games that take history very seriously” category. Both titles represent developers who’d rather spend months researching than months in crunch fixing broken mechanics.

Speaking of 2025’s ridiculous GOTY-contending lineup—this year’s making Geoff Keighley‘s job impossible. Indiana Jones and the Great Circle nailed adventure gaming, KCD2 delivered everything fans wanted from a sequel and more, Split Fiction broke co-op conventions, and Clair Obscur: Expedition 33 is now showing the world how indie studios can embarrass AAA budgets.

Amidst this fierce competition, The Old Country needs to deliver something special. Game Director Alex Cox promises cinematic authenticity:

The promises to play a classic mob movie. That’s the game that you’re going to play, allowing players to really imagine themselves back in that time and playing through the game as a Sicilian gangster.

Here’s the million-dollar question: Can you deliver both scholarly accuracy and entertaining mob fantasy? Previous ****** games struggled with this balance, usually picking Hollywood drama over historical truth.

But the research investment suggests Hangar 13 learned hard lessons from ****** III‘s lukewarm reception. That game’s bloated open world diluted everything that made the series special.

And whether all this academic homework translates into compelling gameplay remains the real test. History buffs will love the attention to detail, but will casual players care about authentic knife-forging techniques?

What historical details are you hoping they nail? Share your thoughts below!



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#Country #Aiming #Total #Historical #Accuracy #Experts

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