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The Only Advantage Arkham City Has Over Asylum Is Why It’s the Easiest Game in the Franchise


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The Only Advantage Arkham City Has Over Asylum Is Why It’s the Easiest Game in the Franchise

The Batman Arkham franchise is one of the greatest series that has ever been released in the history of gaming. The whole series has a total of four mainline games, and all of them are literal masterpieces, giving you the chance to actually become the Caped Crusader himself, reigning in Gotham to rid the city of criminals and super villains.

While all the Arkham games have a charm of their own, the second installment, Batman: Arkham City, was the one that hooked everyone to the gameplay and story of Bruce Wayne in the Arkhamverse. You would think that the second game would be tougher than the first one, but you would be wrong, because the exact opposite had happened. Let’s find out why.

Batman: Arkham City lets you experience Gotham like never before

Batman: Arkham City is the action-adventure third-person Batman game that was released back in October of 2011. Rocksteady Studios developed the game, and unlike its predecessor, the game also featured an open-world setting where players could glide anywhere around the city. The title became so popular back in 2011 that it sold more than two million units within its first week, becoming the fastest-selling game of that year.

Although Arkham Asylum provides you with that OG experience of being Batman, Arkham City‘s open-world element really messes up with the game’s difficulty, making the game feel much easier than it already is. The difficulty in City feels like a hit or miss because of how the enemies are balanced throughout the game, and that’s why the developers created a challenge mode.

In a 2011 interview on PlayStation’s official blog page, the game’s marketing manager, Dax Ginn, mentioned how challenge mode was like a dojo for the players to hone their skills and how Asylum was a controlled and focused experience, unlike City, which aims to give the player freedom.

With Arkham City, the design is aimed towards giving the player freedom, so there are a lot of choices on offer at any given moment. The challenge in that, for us, is not being able to control and ramp up the difficulty in the same way we did in the first game, so if you find at any point you’re getting slaughtered in the main game, you have the challenge maps to work on your skills.

Ginn also mentioned how the developers had made a reward structure for the players with the Riddler’s Revenge feature.

The game is still considered Rocksteady’s magnum opus

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| Image Credits: Warner Bros.

In the end, Batman: Arkham City may not have been the hardest game in the entire franchise, but it didn’t need to be, because it brought something much *******, and that is freedom. The fact that City gave us a fully realised Gotham where you could fly around and truly feel like Batman is like Rocksteady took everything good from Asylum and just opened it up.

While that freedom was exhilarating, it did make the game’s difficulty more unbalanced than the other games, and that’s why Rocksteady introduced a challenge mode so the players could refine their combat and stealth skills. This gave players a way to dial up the intensity on their own terms, whether they were new to the series or seasoned crimefighters.

Even with the difficulty issues, Arkham City struck the perfect balance between storytelling, gameplay, and world-building, and unlike Arkham Asylum, it gave us the freedom to be the Batman in ways that we had never experienced before, making the game a timeless masterpiece.



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#Advantage #Arkham #City #Asylum #Easiest #Game #intheFranchise

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