Diamond Member Pelican Press 0 Posted May 28, 2025 Diamond Member Share Posted May 28, 2025 This is the hidden content, please Sign In or Sign Up The Fall of Avalon Mechanic Has Dying Light’s DNA All Over It In the world of dark fantasy RPGs, Tainted Grail: The Fall of Avalon has carved out a solid reputation for its immersive world and rich narrative. This open-world role-playing adventure throws players into a hauntingly beautiful realm of myths and monsters, where nearly every decision matters. Yet, among all the major choices and monstrous encounters, one of the most frustratingly consistent challenges is lockpicking. No, it’s not a bad mechanic, but that small, mighty mechanic is the bane of adventurers everywhere, just like it was in Dying Light. The similarity between the two systems doesn’t end at frustration either. Lockpicking in Tainted Grail: The Fall of Avalon is a familiar struggle If you’ve spent any time scavenging in Dying Light, chances are your memories of lockpicks involve a lot of patience, minor rage, and eventually… loot. Tainted Grail: The Fall of Avalon taps into that same emotional rollercoaster. In fact, Tainted Grail’s lockpick system feels so familiar, it’s as if it was lifted straight from Dying Light’s design playbook. The mechanics, the emotional rhythm, even the satisfying clunk when a chest finally opens, all echo the same structure. The mini-game in both titles revolves around a two-part system: one tool rotates the lockpick, and the other turns the actual lock. Your job? Find the sweet spot where the lock turns completely, without snapping your pick like a twig. Misjudge the angle too many times, and snap! Say goodbye to your lockpick. It’s a precise and often punishing task, especially when that chest in front of you doesn’t give you good loot and costs you 2-3 lockpicks. Just like Dying Light, locked doors and chests are everywhere in Tainted Grail, rewarding your effort (and broken tools) with powerful weapons, useful gear, or key quest items. It’s a small mechanic, but it holds a big place in the heart of the looter-RPG fanbase. How to pick locks in Tainted Grail: The Fall of Avalon? This is the hidden content, please Sign In or Sign Up YT To get started with lockpicking in Tainted Grail, you’ll need lockpicks and plenty of them. These fragile tools break easily, especially while you’re still mastering the system. Even though the process is simple in theory, but its hard to put the knowledge to work. Here’s the process: Set the lockpick at an angle (you can rotate the top lockpick) Then, try rotating the lower lock If the lock resists, tweak your angle left or right The key (no pun intended) is to adjust the angle based on feedback Once it’s fully rotated.. voilà Keep trying until you find the exact spot that allows the lock to fully turn. This might take a few tries and a handful of lockpicks, but eventually you will get the hang of it. Additionally, the game’s lock difficulty scales with the area and the loot behind the lock, so don’t be surprised if you break a few picks on chests later in the run. But don’t worry, as players can craft lockpicks in Tainted Grail by crafting them with Iron Ore at grindstone tables, buy them, or even find them. So, whether you’re sneaking through a cursed ruin in Tainted Grail or parkouring through zombie-infested alleys in Dying Light, one thing remains true: lockpicking is an art form that will chew through your inventory if you’re not careful. In the end, just try to remember that every broken lockpick is just another step closer to sweet, sweet loot. This is the hidden content, please Sign In or Sign Up #Fall #Avalon #Mechanic #Dying #Lights #DNA This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/262185-the-fall-of-avalon-mechanic-has-dying-light%E2%80%99s-dna-all-over-it/ Share on other sites More sharing options...
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