Diamond Member Pelican Press 0 Posted May 26, 2025 Diamond Member Share Posted May 26, 2025 This is the hidden content, please Sign In or Sign Up Assassin’s Creed Hexe Director Reveals the Name of the Ubisoft Game That Was a Nightmare to Make By now, most of us have heard whispers of Assassin’s Creed: Codename Hexe, Ubisoft’s mysterious, witchy new installment in the Assassin’s Creed universe. But behind the eerie teaser, the game’s creative director, Clint Hocking, has been brewing up more than just dark magic. In a recent interview, Hocking confessed to the sins he committed while working on the game, whose name he’d never want to conjure again: Splinter Cell: Chaos Theory. Yes, that beloved stealth classic. Why? Because it was a full-blown development nightmare for him. From stealth missions to stress: Assassin’s Creed Hexe Director had it all Back in the early 2000s, Hocking wasn’t just the creative director, he was also the lead level designer and scriptwriter. That’s three full-time jobs. At once. And on a two-year tight deadline. Cue 80-hour work weeks, memory loss, and what he once described as literal brain damage. Yikes. In an interview with Edge Magazine (via This is the hidden content, please Sign In or Sign Up ), Hocking admitted that while the project began with enthusiasm and dedication to create something spectacular. But it quickly spiraled out of control and took a heavy toll on his health. He said: took on too many tasks and too many responsibilities […] effectively doing three jobs at the same time. Now I only have one job […] and I try to surround myself with people who are better than me at those other jobs. The easy translation: Crunch culture turned his brain into digital soup. These days, Hocking is all about sustainability. No more 80-hour weeks or midnight desk naps. As the creative lead on Hexe, he’s sticking to one job—and letting a talented team handle the rest. And while we don’t know much about Codename Hexe yet besides it’s going to be dark with horror elements (Ubisoft’s been tighter-lipped than an Assassin in a haystack), one thing’s clear: this time, Clint Hocking is working smarter, not harder, and that’s a win for everyone, especially him. What Codename Hexe might be cooking up This is the hidden content, please Sign In or Sign Up was safer than espionage? | Image Credit: Ubisoft While Ubisoft is keeping details tightly under wraps, Assassin’s Creed: Codename Hexe is already casting a long, eerie shadow over the franchise. The teaser trailer, complete with dark forests, cryptic symbols, and serious Blair Witch vibes, has sparked anticipation and various speculation. It’s also part of Ubisoft’s ambitious Assassin’s Creed hub: Animus Hub, for future titles, that’s meant to evolve how the series is delivered. Rumors point to a setting during the 16th-century European witch trials, likely in Germany, with a tone much darker than previous entries. Think fewer rooftop leaps, more ritual circles. If that holds true, Hexe could be a bold departure from the franchise’s roots, and with Hocking at the helm, known for innovative, unconventional storytelling, it might just be the series’ most daring entry yet. What’s most encouraging? This time, the creative magic isn’t coming at the cost of someone’s mental or physical health. This is the hidden content, please Sign In or Sign Up #Assassins #Creed #Hexe #Director #Reveals #Ubisoft #Game #Nightmare This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/260130-assassin%E2%80%99s-creed-hexe-director-reveals-the-name-of-the-ubisoft-game-that-was-a-nightmare-to-make/ Share on other sites More sharing options...
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