Diamond Member Pelican Press 0 Posted May 26, 2025 Diamond Member Share Posted May 26, 2025 This is the hidden content, please Sign In or Sign Up 3 Reasons Why Todd Howard Can’t Do ‘Fallout 1 Remaster’: Creator Tim Cain Reveals The Fallout series is one of the best franchises in the entire gaming industry. With its bleak yet hilariously quirky world, the Fallout games have always entertained the masses. The most influential game in the entire series was the original game, which was released back in 1977. Although being critically acclaimed and considered by many as the best RPG game of all time, the original Fallout is nowhere close to a remaster, but why is that? Let’s delve deeper into this and find out. A remaster of the original Fallout game might not happen Fallout was an RPG game that was developed and published by Interplay Productions back in 1997. The game takes place in a post-apocalyptic and retro-futuristic world where a global nuclear war between the United States and China has wiped out everything except dust and rubble. The game’s intricate lore and world-building are one of its key selling points. The game was a commercial success, selling more than half a million copies and even being cited as the greatest video game of all time by many. While the newer Fallout games (post-2008) feel like a treat to play, veteran fans of the series are hoping for a remaster of the original two games, which might not be possible according to the co-creator of the franchise, Tim Cain. Recently, Cain shared a video on his This is the hidden content, please Sign In or Sign Up discussing about all the potential challenges that they might face if they started working on a Fallout remaster. In his video explained that there are three main categories of problems, which are “legal issues, technical issues, and subjective issues”. This is the hidden content, please Sign In or Sign Up /applications/core/interface/js/spacer.png"> From a legal point of view, Cain had to delete the source code of the game after he left Interplay, and he even mentioned how he deleted all the early prototypes and libraries as well which housed some of his own toy projects. From a technical perspective, he talked about how there are bugs in the game that made the title feel more alive, and he cannot decide which ones to fix and which ones to keep. Cain talks about the subjective issues, which include whether he should add new dialogue or not, and potentially needing to replace actors who have passed away. He also talks about whether or not he should change the visual and gameplay mechanics of the title, which would make the game better but would take away the nostalgic feeling. It’s not just these three reasons that are holding Cain back This is the hidden content, please Sign In or Sign Up | Image Credits: Bethesda Softworks While a Fallout remaster sounds like music to many long-time fans, it is not just legal or technical hurdles holding it back, but also the challenge of preserving the true essence of the original game. A remaster risks altering these memories and potentially alienating the very audience it is hoping to please. Despite Cain’s connection to the series, he has refused to make any definitive statement on his video about whether a remaster of the original game will ever hit the video game space or not. Moreover, while Cain would love to see a remaster of the original Fallout, the sheer resources this project would take to succeed will definitely be too much, and the potential to upset longtime fans is a risk even Cain would not take. This is the hidden content, please Sign In or Sign Up #Reasons #Todd #Howard #Fallout #Remaster #Creator #Tim #Cain #Reveals This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/259629-3-reasons-why-todd-howard-can%E2%80%99t-do-%E2%80%98fallout-1-remaster%E2%80%99-creator-tim-cain-reveals/ Share on other sites More sharing options...
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