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“We’ve had a lot of input from other staff” Ever Since He Saw the Game’s Concept

Elden Ring: Nightreign has been the talk of the town for a while now, and why wouldn’t it be? The game is providing the OG Soulsborne experience, but now with a roguelike sort of element to it, where you can pick any character and fight bosses with two of your friends. The game features a shrinking map like a battle royale game, which resets every night after defeating the miniboss.

You might think that this game is directed by Hidetaka Miyazaki since he directed most Soulsborne games, but you would be wrong. The game is being made by Junya Ishizaki, who has worked on games like Elden Ring and Bloodborne. Although Miyazaki was not directly involved in this project, his influence is clearly visible in the story and gameplay.

FromSoftware has come a long way from Nightreign’s initial concept

Elden Ring: Nightreign is an action-adventure cooperative RPG set in the procedurally generated version of Limgrave, called Limveld. While there is a single-player mode, the game is intended to be played in teams of three players, where the game will match you with other players. The game takes place over three days, during which players collaborate to take on the final boss.

Nightreign was first revealed during The Game Awards in December 2024 and is expected to be released on May 30, 2025. Although FromSoftware has added a bit of cooperative multiplayer to its games, this is the first time that the company has made something like this. The fast-paced combat, simple level design, and the announcement of The Duskbloods prove that the developing company is taking a different road than the usual.

In an interview with

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, the director of Nightreign, Junya Ishizaki, answered that the game’s concept had remained the same from the beginning. He replied that Hidetaka Miyazaki initially green-lit the concept, and later, many staff members influenced the changes in the game.

The general concept we planned didn’t change a great deal from what we initially pitched to Miyazaki, but during the course of development we’ve had a lot of input from other staff, ideas and concerns and all that sort of thing, which we’ve managed to take and incorporate into the game in exciting ways that kind of went beyond the initial concept.

Ishizaki also mentioned how he felt excited to be the director of this project and how he would put his all into it.

The game is structured to keep players on the edge

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| Image Credits: FromSoftware

Elden Ring: Nightreign feels like an evolutionary yet daring move for FromSoftware. While the game carries forward the signature FromSoftware style of unforgiving gameplay and punishing combat, it also introduces us to an entirely new rhythm to the experience.

It feels like this project by Ishizaki is not just a technical or creative undertaking but also a personal journey for him and the development team. From the interview answer, it is clear that this game is being built on collaboration, vision, and respect for the foundation that Hidetaka Miyazaki himself laid. He is not directly involved; his core philosophy will probably echo throughout the game.

This game represents a moment for FromSoftware when they step outside of their comfort zone and try something new in the entire Soulsborne genre. If first impressions are anything to go by, Nightreign may not only satisfy longtime fans but also welcome new players into The Lands Between.



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