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Elden Ring Nightreign’s Death Penalty Might Be the Most Punishing in Soulsborne History


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Elden Ring Nightreign’s Death Penalty Might Be the Most Punishing in Soulsborne History

Difficulty in FromSoftware titles is no joke, and Elden Ring Nightreign is aiming to continue the tradition in a much more punishing manner. Their last title, Elden Ring, shared the same fate, and its DLC, Shadow of the Erdtree, one-upped it by having the hardest boss in a Soulsborne title with Promised Consort Radahn, so much so that he had to be nerfed heavily.

If you thought Elden Ring couldn’t get any harder, well then, reconsider your thoughts because FromSoftware isn’t holding back with Elden Ring Nightreign. This game’s death penalty might be the most punishing feature that’s ever been in a Soulsborne game.

Each death will lower your level in Elden Ring Nightreign

We all know how punishing Elden Ring was, even though it’s considered to be the easiest Soulsborne title to get into. So what did FromSoftware do to make things easier? Absolutely nothing. That’s right, because losing a battle against a boss will cost you your hard-earned levels in Elden Ring Nightreign.

The staple death penalty in every Soulsborne title is that you lose all your runes/souls and get transported back to your last site of grace/bonfire. Once you respawn, you can go get them, but if you fail to retrieve them and die again, those runes are lost forever.

That part is still intact in Elden Ring Nightreign, but it gets so much worse. Once you’re downed, you’ll enter a Near-Death state, during which your movement speed will be slightly better than a snail’s and you have no option but to crawl around, waiting for your teammates to revive you with a single strike.

If they fail to do so within the required time, you’ll die, and the penalty fully kicks in. Not only do you lose all your runes when it happens, but you also lose one level every time you get killed until you’re back to level 1, and you respawn at a random location close to where you died.

The fact that the max level in the game is 15 makes matters worse. To add more salt to the wound, any enemy present near your dropped runes has a chance to steal it for themselves. Of course, you’ll be able to retrieve them if you strike those fools down.

FromSoftware is committed to making a game that’ll have players coping and seething in anger, but also an experience that feels deeply satisfying and rewarding. Elden Ring Nightreign, being a little experimental in the Soulslike genre, is naturally deviating from the usual formula.

Night is no time to die in Elden Ring Nightreign

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If you’re fighting a boss during the day, you can die all you want, barring the obvious drawbacks, and spawn at a nearby random location. However, if you get downed at night, you’ll remain in that state until your Nightfarers in shining armor, i.e., your friends, revive you, and save the current run.

All you need to do is ensure that whenever you’re downed while fighting a night boss, a teammate is nearby so they can revive you and you can rejoin the battle. That’s also possible during the day, but the revival window is extremely short, so they’d better be hot-tailing it to your location.

One more thing that you need to keep in mind is to avoid getting knocked out frequently, as the more you get knocked out, the more time it’ll take for your friends to revive you. The bluish gauges above your head when you’re downed will indicate how much time you have left before you meet Fia, or to put it simply, die.

So, before you

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and become a Nightfarer, think about the anger and unbridled rage that will flow through your veins once you start dying. But manners maketh man, right? Or does punishing death penalty do it? Find out soon enough.

Elden Ring Nightreign launches on PS4, PS5, Xbox Series X|S, Xbox One, and PC on May 30, 2025.



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#Elden #Ring #Nightreigns #Death #Penalty #Punishing #Soulsborne #History

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