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DC Wins Again as Marvel Rivals Player Count Crashes to Record Low Numbers


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DC Wins Again as Marvel Rivals Player Count Crashes to Record Low Numbers

It’s starting to look like Marvel’s content overload problem isn’t just limited to the big screen. Much like the oversaturation that’s left the MCU feeling more bloated than epic, Marvel Rivals is suffering from the same self-inflicted wound: churning out content without fixing what’s broken.

The live-service hero shooter has seen its player count tumble to record lows, and fans aren’t leaving because they want fewer heroes; they’re leaving because the game’s falling apart. Meanwhile, DC, despite all its cinematic stumbles, continues to take a smarter, steadier approach in gaming.

Marvel Rivals is falling apart, but hey, here’s another new hero

Let’s get one thing straight: Marvel Rivals is in rough shape. According to the latest stats (via

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), the player count has plummeted to record lows, currently with a 24-hour peak of only 139K, and it’s not hard to see why. From countless bugs to relentless lag and glitchy mechanics, the experience feels less like a superhero battle and more like a tech demo gone rogue.

But what’s NetEase’s grand solution? Fixing core issues? Revamping their quality-of-life features? Nope. Instead, it has decided to double down on releasing new heroes at breakneck speed, because apparently, adding more heroes will magically fix the memory leaks and frame drops.

Spoiler alert: it won’t. It’s only accelerating the game’s decline, as players grow tired of learning new mechanics (or even a map) every few weeks, only to see those heroes get benched soon after.

The problem isn’t the lack of content (even that feels a bit repetitive at times); it’s the lack of stability. Players are fed up with being beta testers for a live service that seems more focused on hero cosmetics and constant map additions than on delivering a polished experience.

And with NetEase showing little sign of slowing the hero rollout or addressing long-standing bugs, the situation is only bound to get worse. The plummeting player count will likely continue to break new low records. Why? Because patching a sinking ship with fresh skins isn’t innovation, it’s denial.

DC’s winning formula: Quality over quantity

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While Marvel is out here speedrunning the decline of its gaming franchise, DC is sticking to a more patient, grounded approach. Unlike the DCEU, which famously tried to cram a decade of character arcs into three movies, DC’s gaming division has chosen a different route.

One focused on storytelling, character depth, and, most importantly, working games. Who could forget the Arkham series, which set the gold standard for superhero games? Even titles like Injustice and Gotham Knights (despite mixed reviews) emphasized narrative and gameplay over chasing the live-service model.

Yes, Suicide Squad: Kill the Justice League was a misstep, but the gaming division hasn’t made that mistake the foundation of its strategy. While 2025 may seem like a quiet year for DC games, with no major titles announced yet, taking extra time is far better than rushing out unfinished products.

Upcoming releases like The Wolf Among Us 2 are still in development, and anticipation remains high.

Marvel Rivals may have stolen the spotlight with its release, but without a stable foundation, the game is stuck in a steady decline. NetEase’s insistence on flooding the game with new heroes while ignoring fundamental issues mirrors the very mistakes that caused MCU fatigue.

In the end, DC continues to prove that slow and steady, when paired with quality and care, is still a winning formula in gaming. And if Marvel Rivals wants to win back its players, it needs more than just new skins, it needs a real game plan.



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#Wins #Marvel #Rivals #Player #Count #Crashes #Record #Numbers

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