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[STEAM] Clair Obscur: Expedition 33 Director Reveals How the Studio and Game Came to Life


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Clair Obscur: Expedition 33 director Guillaume Broche compared the game’s development team to an “RPG party” because its different members were “assembled together in very random ways,” and explained that a big part of the studio workflow is thinking about “stupid ideas.” Instead of an all-star team of renowned people in the industry, Sandfall Interactive started working mostly with juniors, which ended up playing out really well, as
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is one of the biggest surprises of 2025.

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