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Skyrim Dev Who Closely Worked With Todd Howard on Why The Elder Scrolls 6 Won’t Use Unreal Engine 5


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Skyrim Dev Who Closely Worked With Todd Howard on Why The Elder Scrolls 6 Won’t Use Unreal Engine 5

The Elder Scrolls 4: Oblivion Remastered was one of the gaming industry’s most poorly kept secrets. However, it completely managed to shock everyone with its impressive graphical fidelity. Seriously, Bethesda and Virtuos Studios managed to knock it out of the park with modern visuals, and all of it wouldn’t have been possible without the capabilities of Unreal Engine 5.

Unreal Engine 5 is said to be one of the best game engines available today, offering immense potential for crafting realistic and ambitious games. Considering we’ve already seen what Bethesda can do with the engine in Oblivion Remastered, many can’t help but wonder why Bethesda isn’t giving the same treatment to Elder Scrolls 6. However, there’s a reason why Bethesda hasn’t fully dipped its toes into this idea.

This is why Elder Scrolls 6 won’t use Unreal Engine 5

A few months ago,

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got an opportunity to sit down with ex-Bethesda developer Bruce Nesmith and chat about the company’s continued use of Creation Engine. If you’re unaware, Nesmith was one of the original game designers for Oblivion, Skyrim, and other Bethesda classics.

In the last couple of years, we’ve seen major developers move to Unreal Engine 5 and abandon their in-house tools. One might look at the success of Oblivion Remastered and believe that Bethesda should use Unreal Engine 5 for all of its projects going forward. However, for Bethesda, it’s not a simple move.

You and I could both identify a hundred lousy games that used Unreal. Is it Unreal’s fault? No, it’s not Unreal’s fault.”

According to Nesmith, it’s not just about the game engine; it’s the quality that matters, too. There should be a big focus on the quality of the title rather than the engine itself. One can identify hundreds of poor games on any engine, including Unreal, but that doesn’t mean it’s the engine’s fault.

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Nesmith also believes that switching over to Unreal Engine 5 would prove to be a massive task for Bethsda. For a game such as the Elder Scrolls 6, it’s going to require years of technical work, high costs, and extensive staff hiring. Moving to Unreal could solve some of the technical hiccups within the developer’s game, but these issues are secondary to the game quality.

Unreal Engine 5 should be Bethesda’s top priority

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While Nesmith does make a point about game quality, it still doesn’t change the fact that Bethesda’s titles feel like stone-age games. Todd Howard and his team have been using some type of Creation Engine since the release of Skyrim all the way back in 2011.

With Starfield, the developer decided to upgrade its in-house engine. However, that didn’t solve anything, as bugs and issues that had been part of all the Bethesda games in the last decade still existed in Starfield.

Even the original Creation Engine was plagued with issues that carried over from previous iterations, as it was built upon the foundations of the Gamebryo engine, which was used to make Fallout 3 and the original Oblivion.

There are a number of ex-Bethesda employees who also believe that Bethesda would be better off dropping its Creation Engine. While chatting with

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, ex-Bethesda employee Nate Purkeypile stated that the developer should use Unreal Engine 5 going forward.

He reflected upon the development of Starfield and revealed that too much time was spent upgrading the animation and rendering systems due to the move to Creation Engine 2. While this might benefit future titles such as Elder Scrolls 6, there are some engine flaws that still need to be addressed.

With that said, do you think Elder Scrolls 6 should use Unreal Engine 5? Let us know in the comments below.



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#Skyrim #Dev #Closely #Worked #Todd #Howard #Elder #Scrolls #Wont #Unreal #Engine

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