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“Elder Scrolls 6 will have some additions”

For The Elder Scrolls fans, we’re still waiting for the next entry in Bethesda and Todd Howard’s legendary RPG franchise. Even seven years after the initial reveal, we have no other details than these little tidbits. But there’s one thing we now know for sure: The Elder Scrolls 6 will run on the same engine as Starfield.

Director Todd Howard has been vocal about the studio’s Creation Engine 2 being the core of both games. What we need to know is that despite the two games using the same engine, the tech won’t be reused wholesale. Instead, TES6 will build upon Starfield’s use of the creation engine with unique additions tailored specifically to the Elder Scrolls experience.

We just need to believe in Todd Howard and Bethesda

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has had a long time to cook. | Image Credit: @lexfridman/
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Bethesda first teased The Elder Scrolls 6 back in 2018, a move largely intended to reassure us gamers after the mixed reception of Fallout 76. Since then, we’ve barely gotten any updates. The game may as well not exist right now. The information about the game that we do know has come from various interviews since.

Starfield modders with some tweaks to the ini files have managed to make Starfield look insane, really showing off just how much the Creation Engine 2 can do when it’s let off the hook!

This is a glimpse of how The Elder Scrolls 6 might actually look:

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— VGT Gaming News (@GAMERNEWSonX)

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For example, back in June 2021, Todd Howard said in an interview with

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that Creation Engine 2 was “sort of built for bothStarfield and TES6. This means that the team always planned to use the engine for their spacefaring sci-fi title and the follow-up to The Elder Scrolls 5: Skyrim.

Bethesda confirms ‘The Elder Scrolls 6’ has left pre-production and is now in early development

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— Culture Crave

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What’s clear to us is that TES6 won’t be a simple reskin of Starfield, because Howard also noted that while the engine is shared, each game would have a different approach.

Every game will have some new suites of technology, so Elder Scrolls 6 will have some additions on to Creation Engine 2 that that game is going to require.

It’s a good idea if you think about it. This approach allows the developers to gradually improve their game engine rather than rebuilding from scratch for each new game. It’s also more cost-effective, given the extensive investment, both financial and developmental, that the studio has already made in using the creation engine.

We have no release date or any other details; we just have to hope it works out

Despite calls from fans for TES6 to adopt Unreal Engine 5, Bethesda has held firm. We’ve seen the kind of graphics that UE5 allows, but we’ve also seen the number of issues it can have. And on top of that, there’s the modding issue. Unreal Engine games can have mods, but Bethesda has tailored its creation engine for modding because of the popularity of Skyrim and its other games.

If there’s one thing Howard has consistently talked about over the years, it’s longevity. Bethesda isn’t just aiming to make a game that wows us when it comes out. The studio wants The Elder Scrolls 6 to last just like how Skyrim has. And in a way, the decision to stick with Creation Engine 2 is part of that goal. To create a solid, extensible foundation that can support the game well into the future.

As of March 2025, The Elder Scrolls 6 is still years away from release. Based on court documents from the

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/FTC case, the most realistic timeline points to a 2026 launch at the earliest. But if we’re being realistic, it’s still probably two years down the pipeline.




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#Elder #Scrolls #additions

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