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Before Todd Howard & Bethesda Joined Xbox, His Original Inspiration for Video Games Started With Apple


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Before Todd Howard & Bethesda Joined Xbox, His Original Inspiration for Video Games Started With Apple

Every gaming legend starts somewhere, and Todd Howard’s story begins with an old Apple computer, a broken game, and a dream. Long before Skyrim or Starfield, he was just a curious kid trying to figure out how games worked. Today, he’s the creative force behind Bethesda, the minds behind some of gaming’s most iconic titles.

Walk into his office and you’ll find relics from his journey: an Atari joystick controller, a hand-drawn map, and a love for world-building that never faded. Now, after becoming part of

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, Bethesda is ******* than ever, but the heart of it all is still Todd, quietly looking to build something unforgettable.

Todd Howard: From crashed games to creative greatness

Todd Howard’s journey to becoming one of the most respected game directors in the world started with a classic case of “almost, but not quite.” As a teenager in the 1980s, he tried to make his first video game on an Apple II computer.

He managed to create a really cool title screen, so cool, in fact, that it used up all the available memory of his Apple II and left no room for the actual game to run. That was his “aha” moment. As he explained in an interview with

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, instead of giving up, he wanted to get better. His exact words were:

I was like, OK, I need to get better at this.

That simple idea stuck with him for the rest of his life. Howard’s early fascination with how games worked, not just how they played, led him to Bethesda, back when it was a small company. On his first attempt, he was rejected because he was still a student.

But he didn’t give up. A year later, they hired him, and he worked his way up from answering phones and boxing game copies to becoming the creative lead on The Elder Scrolls Adventures: Redguard, a game that helped kick-start his rise to the top in creating modern open-world RPGs.

From there, his resume exploded: Oblivion, Skyrim, Fallout (3 and onwards), and now Starfield. Each one *******, bolder, and more ambitious than the last. Howard became known for pushing boundaries, whether it was the size of the world, the depth of the storytelling, or the freedom players had.

Bethesda isn’t just a studio anymore; it has become a powerhouse. Known for ambitious, genre-defining games that take years to build, even in its early days, it stood apart in an industry often obsessed with quick turnarounds and sequel machines.

A wild ride through space and scrolls

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Starfield

While others chased trends, Howard and his team created universes. However, even with Bethesda now being owned by

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, in 2021, it hasn’t changed that DNA; it just gave the team more fuel for the journey.

Of course, the path hasn’t been all space travel and dragon shouts. Bethesda has had its stumbles, the most notable being Fallout 76, and even though Starfield wasn’t technically bad, the fans were expecting more. It’s safe to say, for both of these, Howard has taken his fair share of heat.

But that’s part of the deal when you make games that people care deeply about. Right now, fans are eagerly awaiting The Elder Scrolls 6, a game that has become more mythical than some of the dragons in Skyrim. We know it’s in development, but details are still scarce.

While some fans are still debating Starfield and what it is versus what it could be, the foundation is clear: this game is designed to grow. The game has potential but will evolve over the years through community engagement, modding, and meaningful additions.

Howard’s journey has always been about playing the long game. He’s not just building titles; he’s building legacies. And with

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backing Bethesda, he now has more time, tech, and talent than ever before to do it.



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