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The Dark Ages Due to DRM

The launch of Doom: The Dark Ages yesterday should have been a celebration for fans of id Software’s legendary franchise. Instead, thousands of Linux users found themselves staring at lockout screens rather than slaying demons.

The culprit? Denuvo, the controversial DRM system that’s supposed to prevent piracy but is instead preventing legitimate customers from accessing their $70+ purchase.

What makes this situation particularly frustrating is the timing. Many affected users specifically paid for the Premium Edition to gain early access, only to spend that exclusive ******* fighting with DRM rather than hellspawn.

When DRM becomes your worst nightmare

The core issue plaguing Linux users stems from how Denuvo tracks game installations. When players attempt to troubleshoot performance issues by switching between different versions of Proton (Valve’s compatibility layer for running Windows games on Linux), Denuvo incorrectly flags these actions as multiple hardware activations.

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This

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post highlights the absurdity of the situation. The user, who pre-ordered Doom: The Dark Ages for early access, was simply trying to fix ****** screen issues with AMD’s FSR technology by testing different Proton versions. But, after just a few attempts, Denuvo locked them out completely for 24 hours, effectively wasting their early access *******.

The technical explanation is straightforward: Denuvo limits users to five “activations” within a 24-hour *******. Once this limit is reached, players are completely locked out until the restriction ******* expires.

For Linux gamers who routinely need to test different Proton configurations, this creates an impossible situation:

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The irony hasn’t been lost on the gaming community. While paying customers struggle with lockouts and issues, those who obtain the game through less legitimate means don’t have to deal with Denuvo at all.

The very system designed to prevent piracy is actively encouraging it:

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This debacle highlights the fundamental problem with invasive DRM: it punishes legitimate customers while pirates potentially enjoy a superior experience. The very people who supported the developers financially are the ones being locked out of their purchase.

Paying a premium for problems, are you?

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The Doom: The Dark Ages DRM disaster is just one more example of how increasingly risky pre-ordering games has become in today’s gaming industry.

Publishers have mastered the art of extracting maximum cash from eager fans before they can even see what they’re buying, all while delivering increasingly problematic day-one experiences.

Consider the math: players paid $100 for the Premium Edition, primarily to gain 48-hour early access. Many of these same players then lost 24 hours of that ******* to DRM lockouts. That’s effectively paying an extra $30 for the privilege of being frustrated and disappointed a day earlier than everyone else.

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Pre-orders also remove the financial incentive for publishers to deliver polished products. When millions of dollars roll in before release day, the pressure to fix bugs or optimize performance significantly diminishes. Why rush to perfect something that’s already… sold?

The cold truth is that pre-ordering in 2025 means volunteering as an unpaid beta tester. While early adopters struggle with day-one bugs, DRM lockouts, and server crashes, patient gamers will eventually enjoy a more stable experience at a 30-40% discount just months later.

What’s your experience with DRM in games? Have you encountered similar issues with Doom: The Dark Ages or other titles? Share your thoughts in the comments below!



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#Dark #Ages #Due #DRM

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