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6 Months Since Release, One Map Demand for Marvel Rivals Refuses to Die


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6 Months Since Release, One Map Demand for Marvel Rivals Refuses to Die

Six months into Marvel Rivals’ life cycle, and the honeymoon phase is definitely over. NetEase’s superhero shooter launched to considerable fanfare last December, bringing Marvel’s iconic characters into a competitive 6v6 format that quickly garnered a dedicated player base.

But beneath the flashy ultimates and character reveals lurks a persistent issue that refuses to die: map repetition. While the game has evolved through balance patches, new heroes, and seasonal content, players continue to voice their frustration about getting stuck in the same environments match after match.

The never-ending map rotation struggle

“One feature I’d love is to not have the same map/mode back to back,” wrote

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user
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in a massively upvoted thread discussing the future of the game. This seemingly simple request has become a rallying cry for the community, with the post itself amassing over 9K upvotes.

The sentiment was echoed with biting sarcasm by

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: “What do you mean? You didn’t like playing domination 4 times in a row, in which you lost all 4 games? Here I have a better idea. Try it a 5th time in a row. Go get em tiger.”

The frustration is palpable, especially considering NetEase’s recent decision to introduce map rotation in ranked play, removing two maps while only adding one new one (Krakoa).

Some players have suggested implementing map voting as a potential solution. “Map voting might help,” proposed

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, though LMHCinNYC quickly countered: “But then we might have the same problem lol people will choose the same maps over and over.”

This raises a difficult question for NetEase: how exactly can they solve the issue without creating new problems?

The specter of other games’ map voting systems looms large, with

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humorously referencing Counter-Strike’s infamous map voting tendency: “de_dust2 de_dust2 de_dust2 de_dust2 de_dust2”—a nod to how players often vote for the same map repeatedly when given the choice.

Deeper issues plaguing the superhero battleground

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? | Image Credit: NetEase Games

The map rotation controversy is just one symptom of Marvel Rivals’ growing pains. With player counts dropping by a staggering 75% since launch, NetEase faces mounting pressure to address fundamental issues before its superhero shooter loses its momentum entirely.

Matchmaking quality has emerged as another significant pain point. “Better Matchmaking would be nice too,” commented

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, echoing widespread complaints about one-sided matches.

Indeed, the current system seems to produce extremes—either your team steamrolls the opposition, or you get utterly demolished, with balanced matches becoming increasingly rare. And this problem is particularly acute in ranked play, where the Season 2 meta has exacerbated tensions between different role players.

The “dive meta” that emphasizes quickly eliminating support players has led to what some call a “Strategist Strike,” with support players protesting their treatment both in-game and by fellow players.

NetEase has demonstrated a willingness to respond to community feedback throughout Marvel Rivals’ first six months. However, with toxicity rising and player counts falling, they’ll need to act decisively to keep their superhero shooter in the fight. The upcoming Ultron update might be their best chance to turn things around—but will it be enough?

What do you think about Marvel Rivals’ map rotation issues? Have you experienced the same maps back-to-back, and would map voting solve the problem? Share your thoughts in the comments below!



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#Months #Release #Map #Demand #Marvel #Rivals #Refuses #Die

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