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Clair Obscur: Expedition 33 Uses Unreal Engine 5. How Is It Destroying The Industry Again?


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Clair Obscur: Expedition 33 Uses Unreal Engine 5. How Is It Destroying The Industry Again?

neutralgamer199214h ago

Why FF needs to go back when by going real time fans like me bought the game into millions? There are enough turn base games so why people keep asking SE to go back. Here is a fact but very unpopular opinion

Compared to turn base games real time combat is more appealing and those games tend to sell more. That’s why publishers that use to make games using TBC have moved away from that. Also another reason is tech back in the day couldn’t handle all the cool real time combat movement but now with platforms much more powerful developers can make the combat in real time and achieve the cool factor

there is evidence suggesting that real-time combat games tend to have a broader appeal and often sell better than turn-based combat games, particularly in the mainstream and action-oriented markets. Here are some key points supported by industry trends and data:

1. Sales Data Trends

Franchises with real-time combat like Call of Duty, Grand Theft Auto, Elden Ring, and The Legend of Zelda: Breath of the Wild consistently top sales charts. For example:

Elden Ring (real-time action RPG) sold over 20 million copies in its first year.

Final Fantasy XV (real-time) outsold its turn-based predecessors by a significant margin.

Turn-based franchises, such as Fire Emblem or Persona, though critically acclaimed, tend to have niche audiences and more modest sales (e.g., Persona 5 sold ~9 million units over several years).

2. Wider Appeal

Real-time combat is often perceived as more intuitive, dynamic, and exciting, especially for players who prefer fast-paced gameplay.

Real-time games tend to attract casual gamers who may not enjoy the slower, strategic pacing of turn-based systems.

3. Shift in Design Philosophy

Many traditionally turn-based franchises have shifted to real-time or hybrid combat systems to reach wider audiences (e.g., Final Fantasy VII Remake, Dragon Age: Origins → Inquisition, Yakuza: Like a Dragon experimenting in reverse).

Developers often cite market demand and player engagement metrics as reasons for the shift.

4. Genre Differences

Turn-based combat is still strong in genres like strategy, tactics, or traditional JRPGs, but these genres tend to cater to more dedicated or niche audiences.

Real-time combat dominates action, shooter, open-world, and mainstream RPG genres.

Summary

While turn-based combat has loyal fans and can be critically successful, real-time combat games generally sell better and appeal to a broader audience, especially in today’s more action-oriented gaming landscape



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#Clair #Obscur #Expedition #Unreal #Engine #Destroying #Industry

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