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Entire Fandom Wants That Stat Out of the Game

The Marvel Rivals scoreboard has a problem child, and its name is Accuracy. In a game where spraying down walls is tactical genius and suppressive fire wins matches, this percentage has become the most useless metric since NetEase launched their hero shooter juggernaut.

Players aren’t just mildly annoyed anymore—they’re straight-up bewildered. When you’re playing a game that actively encourages environmental destruction and area denial, why would anyone care about a stat that punishes exactly that kind of strategic play?

Here’s The Thing about Marvel Rivals’ accuracy stat

Let’s be real—accuracy in Marvel Rivals makes about as much sense as giving Wolverine a gun. For characters like ****** Panther or Psylocke who rely on close-quarters combat, this stat is downright insulting. Even ranged heroes often need to lay down covering fire or destroy terrain to gain advantages:

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The scoreboard already shows damage and eliminations—the true indicators of whether someone’s hitting what matters. When your Hela is popping heads and your Punisher is clearing objectives, who cares if they missed a few shots along the way?

The kill feed doesn’t lie, but the accuracy stat absolutely does:

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Marvel Rivals’ unique character abilities make this stat even more ridiculous. Take Wolverine’s Feral Leap, which smart players use as both an attack and escape mechanism. Using mobility abilities defensively shouldn’t tank your stats, but here we are:

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The Damage numbers and, more importantly, that Final Hits stat, tell you everything you need to know about effectiveness. Players who obsess over accuracy often end up contributing less overall, afraid to take the shots that might actually turn the tide of battle.

Better alternatives that actually make sense

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To its credit, the community isn’t just complaining—they’re offering solutions too. Many players want metrics that reflect actual contribution to the team’s success, not just aim precision:

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While objective time seems like an obvious replacement, it comes with its own problems. Flankers like Spider-Man and ****** Panther shouldn’t be camping objectives—their job is to harass backlines and create space. A low objective time doesn’t mean they’re slacking; it might mean they’re executing their role perfectly.

For dive tanks and mobile Duelists, objective time would be just as misleading as accuracy. A Venom constantly in the enemy’s backline terrorizing supports is doing exactly what it should, even if it rarely touches the payload.

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Perhaps the most intriguing suggestion comes from players who want to see NetEase introduce a “Healing Received” stat to the scoreboard. This would expose those Duelists who spam “gg no heals” after diving 1v5 into enemy territory, only to blame their Strategist, who couldn’t possibly reach them.

Nothing would be more satisfying than seeing the receipts when that overextending Star-Lord claims they got “zero support”:

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Character-specific stats would also be far more valuable than a generic accuracy percentage. Imagine seeing how much damage Rocket really amplified with his ultimate, or how many perfectly timed bubbles and critical health saves you need to thank your Magneto player for.

Such metrics would actually help players improve with their mains rather than chasing meaningless percentages.

What do you think? Is accuracy the most useless stat in Marvel Rivals, or is there another metric that drives you crazy? Drop your thoughts in the comments and let us know what stats you’d rather see instead!



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#Entire #Fandom #Stat #Game

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