Diamond Member Pelican Press 0 Posted May 1, 2024 Diamond Member Share Posted May 1, 2024 PSVR 2 Trophies: Soul Covenant Babadook73d ago (Edited 3d ago ) From the devs regarding the last delay. 120 FPS native with high quality shadows. “Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all platforms. To make this possible in VR, we use a technique called “Single-Pass Rendering” so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity’s new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute improvement we simply can’t ignore.” Unity fixing this issue is good news for PSVR2 in general. This is the hidden content, please Sign In or Sign Up #PSVR #Trophies #Soul #Covenant This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/24726-psvr-2-trophies-soul-covenant/ Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.