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DMC Director Wants Oblivion Remaster Treatment for the First Game


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DMC Director Wants Oblivion Remaster Treatment for the First Game

In a recent

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Q&A session, legendary game director Hideki Kamiya made a heartfelt plea to Capcom: let him remake the original ****** May Cry.

The timing couldn’t be more perfect, as Bethesda’s surprise-released The Elder Scrolls IV: Oblivion remaster has been dominating sales charts since its April 22 launch, proving there’s a massive appetite for thoughtfully modernized classics.

Kamiya, who directed the original DMC back in 2001, clearly sees the potential for giving Dante’s first adventure the same loving treatment that Bethesda gave to their beloved RPG. And honestly, who better to helm such a project than the man who created the stylish action series in the first place?

When old games deserve new tricks

Players and critics alike have fallen head over heels for the Oblivion remaster, which has already become the third best-selling game of 2025 despite being a nearly 20-year-old title. What makes this remaster special isn’t just the visual overhaul using Unreal Engine 5, but how it preserves the soul of the original while making smart quality-of-life improvements.

In his latest

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video, Hideki Kamiya reflected on his own classic:

As for a ****** May Cry remake—of course I’d love to do that! When was that? 2001? We made that 24 years ago.

The director’s candid assessment of his own work shows both pride and a realistic understanding of how games evolve:

I usually don’t replay my own games after release. ****** May Cry is no exception. But once in a while, I catch gameplay clips and think, ‘Yeah, this really does feel like a 24-year-old game design.’

This self-awareness is refreshing. While DMC remains a cult classic that pioneered the stylish action genre, its fixed camera angles, limited movement options, and somewhat rigid combat system feel decidedly vintage in 2025. A thoughtful remake could preserve its gothic atmosphere and challenging combat while implementing modern conveniences that players now expect.

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What’s particularly exciting is Kamiya’s vision for a potential remake:

With today’s technology and game design approach, of course I’d want to remake it from the ground up.

This suggests he’s not interested in a simple resolution bump and frame rate boost, but rather a comprehensive reimagining that honors the original’s spirit—exactly the approach that made the Oblivion remaster such a hit with both nostalgic fans and newcomers.

A creator’s passion never fades

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/Hideki Kamiya Channel

Kamiya’s enthusiasm for revisiting his past creations extends beyond just ****** May Cry. His direct appeal to Capcom—“Please leave it to me. Also, let me handle Viewtiful Joe too. Let’s do Viewtiful Joe!”—reveals a creator who remains deeply connected to his body of work, even decades later.

This passion is perhaps most evident in his continued advocacy for Scalebound, the ambitious dragon-companion action RPG that was canceled by

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in 2017. Despite the project’s demise, Kamiya has repeatedly expressed his desire to resurrect it, most recently in March 2025 when he was caught watching old Scalebound footage at his new studio Clovers Inc.

The good news for Kamiya fans is that his relationship with Capcom appears to be on solid ground. Clovers Inc. is currently developing an Okami sequel in partnership with the publisher, which could potentially open the door for other collaborations—perhaps including that ****** May Cry remake.

With Bethesda demonstrating how to successfully modernize a beloved classic with the Oblivion remaster, the blueprint exists for Capcom to give Kamiya the keys to his old franchise. The question is: will they listen to his plea?

What do you think—should Capcom let Kamiya remake the original ****** May Cry? Would you prefer a faithful visual upgrade or a more comprehensive reimagining? Share your thoughts in the comments below!



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#DMC #Director #Oblivion #Remaster #Treatment #Game

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