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Hideo Kojima’s Spot-On Reason for Choosing Mexico-Australia as Death Stranding 2 Setting


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Hideo Kojima’s Spot-On Reason for Choosing Mexico-Australia as Death Stranding 2 Setting

Based on what we’ve seen so far, Death Stranding 2: On The Beach looks quite promising. Its director, Hideo Kojima, is building on the exact formula laid down by the predecessor but still bringing a new approach to it.

Kojima is one of those developers who likes to subvert expectations and bring unexpected twists. So, when it was recently confirmed that he’s chosen Mexico and Australia as the key settings for Death Stranding 2, players were shocked.

Many in the community can’t understand why Death Stranding 2 will be primarily focusing on these two regions. However, Kojima has a very compelling reason for choosing the locations.

Why Mexico and Australia make sense in Death Stranding 2

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got a chance to sit down with Kojima and talk about the highly anticipated Death Stranding 2. The game director gave various insights into the development process and how he’s planning to handle multiple aspects such as the narrative, characters, and gameplay features.

Several previews for Death Stranding 2 have dropped, confirming that the game is supposed to take place in Mexico and Australia. When asked why Kojima decided on these as the primary locations for the game, here’s what he had to say;

Mexico shares a border with the UCA (United Cities of America), so the neighboring cities had to be connected. As Sam mentions many times in the game, we were extremely mindful that building these ‘connections’ didn’t appear invasive.

As Kojima explains, Mexico directly borders the United Cities of America (UCA), and it makes sense for Death Stranding 2 to bring it as one of the interconnected worlds. The development team was careful to make sure that these connections didn’t feel forced and felt natural in the game.

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In the original Death Stranding, Sam’s journey spanned from East to West across America. Kojima wanted to replicate a similar horizontal geography and chose Australia as the perfect choice.

One might say that connecting North America and Australia simply doesn’t make sense, but Kojima and his team have brought a fictional device dubbed “plate gates” in the sequel to connect these places.

Death Stranding 2 brings fresh features to evolve gameplay

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2 is packed with new exciting additions. (Image via Sony)

It’s not just the confirmation of the in-game locations in recent Death Stranding 2 previews. Gamers have been given tons of new gameplay features that are expected to be seen in the game.

As revealed by

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, Death Stranding 2 will feature 12 Proficiency levels for Sam, and they’ll evolve based on in-game activities. Engaging in combat will increase your Melee Proficiency, and travelling on rough terrain will improve traversal.

There’s also the addition of a brand new Automated Porter Assistant System (APAS) that allows players to consume “Memories” to improve traits such as Stealth, Servicemanship, and Combat.

Kojima and his team have already shown us new B.T.s in trailers, and one of them is supposed to be the Watcher, which can visibly detect players. There are also Armed Survivalists who have firearms, and expanded combat options such as MULE poles and B.T. holographic grenades.

Death Stranding 2 is all set to release on June 26, 2025, on PlayStation 5.



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