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One Old Feature Might Be Returning

The Battlefield community has been on high alert since EA began dropping breadcrumbs about the next installment in the franchise. After the disastrous launch of Battlefield 2042, fans have been desperate for signs that DICE is steering the ship back toward what made the series great in the first place.

One particular

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thread has caught fire this week, suggesting that a beloved feature from earlier titles might be making its triumphant return. Visual class identification—the ability to instantly recognize what role an enemy is playing based on their appearance—could be coming back to Battlefield 6.

For veterans who suffered through the specialist system in 2042, this potential return represents more than just a cosmetic change. It signals that EA might finally be listening to what players have been screaming about since 2021.

The return of Battlefield silhouettes

Visual class identification isn’t just about aesthetics—it’s a gameplay mechanic that fundamentally changes how players approach combat situations. Unlike Battlefield 2042‘s identical-looking specialists that left players shooting at their own teammates, distinct class visuals provide instant tactical information.

A fellow Redditor recently spotted what appears to be class-specific gadgets visible on character models during playtests, suggesting that even with customization options, players will be able to identify classes at a glance:

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For vehicle enthusiasts, this change is particularly significant. When you’re barreling through a battlefield in a tank, being able to prioritize that Engineer with anti-vehicle rockets strapped to their back can mean the difference between domination and a fiery death:

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The return to visual identification also addresses one of the community’s biggest complaints about specialists—the lack of team cohesion. When everyone looks like a unique character rather than part of a unified force, the immersion breaks down.

DICE seems to be acknowledging this mistake by bringing back visual class indicators while still allowing for some personalization.

Character names causing community eyerolls

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While the return of visual class identification has been generally well-received, another aspect of Battlefield 6‘s development has sparked considerably more controversy—the naming conventions for character classes.

Instead of simply calling classes by their functional names like Assault, Engineer, Support, and Recon, DICE appears to be giving them specific character names like “Ruben Quinter” for the Assault/Grenadier class and “Nicole Dumont” for the Engineer role. This decision has (obviously) not gone over well with the community:

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The backlash isn’t surprising given the community’s reaction to specialists in Battlefield 2042. Players don’t want to be reminded of the cringeworthy end-of-round quips from characters like Mackay or Falck—they want to feel like anonymous soldiers in a massive war.

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The concern extends beyond mere aesthetics. Players worry about the immersion-breaking experience of seeing twenty identical “Ruben Quinters” running around the battlefield:

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It’s worth noting that these character models and names are likely not final. The playtest builds that have leaked show what many describe as “cartoonish” character designs, but DICE has plenty of time to refine these aspects before the game’s 2026 release window.

EA has acknowledged that Battlefield 2042’s poor reception stemmed partly from not working closely enough with the community. While the extensive playtesting program is proof that they’re trying to avoid repeating that mistake, the character naming controversy shows they still might not fully understand what players want from the franchise.

What do you think about the potential return of visual class identification? Are you concerned about named characters, or do you think it’s a non-issue as long as classes are visually distinct? Let us know in the comments!



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#Feature #Returning

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https://hopzone.eu/forums/topic/243373-one-old-feature-might-be-returning/
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