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Elden Ring Nightreign Will Have ‘Gradually Evolving’ Bosses That Are Immune To Your Initial Strategy


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Elden Ring Nightreign Will Have ‘Gradually Evolving’ Bosses That Are Immune To Your Initial Strategy

Everyone’s excited for Elden Ring Nightreign, which brings an unexpected multiplayer spin to our beloved The Lands Between, a beautiful open-world map crafted meticulously by Hidetaka Miyazaki. With the game’s release date inching closer, players are now gearing themselves up with different strategies they might have to use against the different bosses in the game, which will all seemingly fail, thanks to a new particular mechanic.

Nightreign is supposed to be out May 30th. This multiplayer game aims to redefine the boss battle experience with its innovative design of “gradually evolving” bosses that adapt to players’ strategies, rendering most of them useless as the player progresses further in the story.

Elden Ring Nightreign is not as easy as you think

As the headline says, in Elden Ring Nightreign, according to the game’s director, Junya Ishizaki, bosses aren’t going to be as easy as they might seem. Though you have 8 different characters to choose from with your group of 2 other friends, it seems strategies that might work during the start of the game will slowly be rendered useless as you progress.

In a conversation with

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, the director of the game stated how the bosses will keep evolving over time in the game, making it so that the players will have to keep coming up with something new in order to finish the 3 nights of survival. The revelation has also made its way onto the game’s official subreddit, where the users reacted like the following:

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The game’s structure revolves around a three-day cycle. During this *******, players face a variety of bosses, culminating in a final confrontation with a powerful Nightlord. The director’s comments have me sure that FromSoftware might have stepped up their boss AI game, making fights even harder than before and putting new life into the old Dark Souls bosses, making a comeback.

What having harder enemies means for Elden Ring Nightreign

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might have the hardest FromSoftware enemies ever

Just having a large moveset that deals a lot of damage is not enough to make a boss feel threatening anymore. After all, we have iconic players like Let Me Solo Her who take no time in adapting to these attacks and making bosses like Malenia look like the Soldier of Godrick.

To combat this, Junya Ishizaki has now implemented ‘gradually evolving’ bosses, as mentioned above. It could very well mean that no two encounters might feel the same, something we will only get to know once Elden Ring Nightreign is fully out soon.

The game’s introduction of gradually evolving bosses will mark a significant evolution in action RPG design. Bearing in mind it’s one of FromSoftware’s first proper ventures into multiplayer, a mechanic like this might just be the USP it needs to stand out from the rest of the competition.



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#Elden #Ring #Nightreign #Gradually #Evolving #Bosses #Immune #Initial #Strategy

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