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Expedition 33 Succeeded Because It Has the “Group of friends making something together” Vibe


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Expedition 33 Succeeded Because It Has the “Group of friends making something together” Vibe

If you have progressed even a bit in Clair Obscur: Expedition 33, you must have heard how important it is for the game’s main characters to help in ‘making a difference’ together. Well, it seems like the values get embedded from their real-life creators here at Sandfall Interactive, the French indie studio behind the recent hit.

Guillaume Broche, who happens to be an ex-employee at Ubisoft, is now the proud CEO of the studio behind Expedition 33. What’s more awesome is how he believes the game wouldn’t have been a success if it were to be made by a ******* studio; instead, he aimed more for a vibe we all could relate to.

Studio culture behind Clair Obscur: Expedition 33 becomes the reason for its success

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Developed by a rather small team when compared to other giants in the industry, Clair Obscur: Expedition 33 has really shaken the entire gaming market, and that’s for the better. Whether it be Stellar Blade, Split Fiction, or now Sandfall Interactive’s latest hit, smaller studios are taking charge, and gamers are all in for it.

Talking about what went on behind the scenes while making the game, Guillaume Broche stated the following in a conversation with French content creator Pouce Café, as translated by

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We got some really nice offices, with a big garden—we play pétanque every lunchtime, which even shows up in the game. To create a game that feels passionate, we really needed that ‘group of friends making something together’ vibe.

The studio’s CEO discusses how it was important to create a friendly vibe to make the developers feel passionate. Rather than diving into the commercial pool, Broche aimed to present the gaming art form in its best version, a vision we see come to life in the game.

Why Clair Obscur: Expedition 33 is just the start to something big

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As stated earlier, smaller studios are now taking charge, which brings the gaming industry a much-deserved relief from every producer rushing after the same old formulas that have managed to prove successful in the past. Clair Obscur: Expedition 33 is a game no one expected to become so big, yet here we are, with the title selling over 500,000 official copies as of now.

Bearing in mind how the game is also present on the Xbox Game Pass, which undoubtedly gave it a boost as well, half a million copies sold for an indie game is a big deal and opens many doors for Sandfall Interactive to take next.

The hit game could very well become a massive franchise in the future, with fans even speculating that a DLC will come out soon. The game continues to amaze fans with the most random facts about its team, whether it be how the writer was found on

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or how the music composer was someone Broche found on SoundCloud. Ultimately, all that mattered was the passion to create something and ‘make a difference,’ as Gustave would say.



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#Expedition #Succeeded #Group #friends #making #Vibe

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