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Todd Howard Is Getting Crucified Over His Elder Scrolls 6 Comment

In the last couple of weeks, Bethesda and its director, Todd Howard, have managed to make waves in the gaming sphere after a series of failures. The heavily rumored Elder Scrolls IV: Oblivion Remastered finally dropped, and it proved to be a smash hit that respects the classic.

On top of that, Howard confirmed that Elder Scrolls 6 is currently in development. It’s not a headline but a statement that proves Bethesda’s silence on the project doesn’t mean that it has been shelved or pushed back.

However, the gaming community’s trust in Howard is still at an absolute low. Rather than patiently waiting for Elder Scrolls 6, they’re memeing Howard down for a history of broken promises and overhyped reveals that simply don’t meet expectations.

Will Elder Scrolls 6 be another victim of broken promises?

There’s no denying that Howard is a genius, and without him, we would’ve never seen iconic RPGs such as Morrowind, Oblivion, and, of course, Skyrim. However, he’s also known for overpromising and never delivering on his words. Let’s not forget how his “it just works” for Fallout 4 turned out to be.

With every Bethesda RPG, Howard has promised to elevate the role-playing mechanics by focusing on various aspects, such as skill trees. However, that never happens, as somehow, Bethesda decides to dumb down on role-playing depth.

Over on r/ElderScrolls, fans are busily memeing Howard’s promises and believe that Elder Scrolls 6 is likely to follow the same pattern.

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It’s mind-boggling how Bethesda keeps making RPG mechanics more generic. In games such as Oblivion, we’ve seen how Howard and his team can deliver an immersive and rewarding progression system. Every action directly contributes to overall skill growth, making every advancement feel impactful.

However, that wasn’t the case with Skyrim or even Fallout 4. Basic skills in these games were broken down into perks that brought slight advantages. Seriously, where is the so-called role-playing depth here?

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? (Image via Bethesda Game Studios)

Howard’s going to assure fans once again that Elder Scrolls 6 will be the pinnacle of role-playing mechanics when the game is eventually revealed. Unless Bethesda goes back to its roots and brings more layered systems, the game will prove to be a victim of Howard’s sweet little lies.

Elder Scrolls 6 must take notes from Oblivion

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Another crucial aspect of role-playing in any game is the NPCs that add to the in-game world and lore. In the Elder Scrolls franchise, the heart and soul of the games are their NPCs, and they play a crucial role in building the world of Tamriel.

As seen in the recently released Oblivion Remastered, NPCs such as Martin Septim, Jauffre, and Baurus prove to be pivotal in making the game’s storyline more engaging. If it weren’t for Martin, in particular, who forms a deep bond with Hero of Kvatch, players wouldn’t have been invested in the game’s narrative.

Unfortunately, Skyrim couldn’t replicate the NPC magic of Oblivion seen with characters such as Martin. The closest Skyrim gets to bringing a genuine friendship is with Paarthurnax, and even that connection feels restricted. Other characters, such as Esbern, Blades, and Delphine, might serve as allies, but their loyalty is conditional.

Howard needs to make sure that Elder Scrolls 6 doesn’t repeat Skyrim‘s mistake and includes at least an emotional anchor for the game’s storyline. This can go a long way towards making players heavily interested in the narrative.

With that said, how do you think Bethesda can improve the role-playing depth in Elder Scrolls 6? Let us know in the comments below.



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#Todd #Howard #Crucified #Elder #Scrolls #Comment

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