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Differently Abled Gamers Have Always Wanted an ‘Easy Mode’ For the Hardest Hidetaka Miyazaki Game


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Differently Abled Gamers Have Always Wanted an ‘Easy Mode’ For the Hardest Hidetaka Miyazaki Game

While known for his brilliant storytelling capabilities and world-building, Hidetaka Miyazaki doesn’t really excel when it comes to making his games accessible to a vast group of gamers out there. His “patience and pain equal reward” mentality made him deliver back-to-back timeless classics that really offer nothing but suffering when it comes to combat and boss battles.

Getting back to the accessibility part, if you’ve ever had a hands-on experience with any Soulsborne title, whether that be Dark Souls or Elden Ring, you’d know that FromSoftware does not fool around when it comes to difficulty. So, where do differently abled gamers, who are perhaps not able to play the same way as others, fit in this equation? Especially when it comes to the hardest Souls game, Sekiro.

Hidetaka Miyazaki and an ignorance towards differently abled gamers when it comes to Sekiro

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is not very accessible to the majority of gamers | FromSoftware

So far, the world of Soulsborne games has remained exclusive to just a small chunk of players. Anybody who’s looking for just “casual gaming” needs to stray away, unless they want to gamble on what will become their new addiction or the reason why they break their keyboard and controller.

However, as we move towards a more inclusive world that considers accessibility as a basic for video games, it’s hard to determine where

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creations stand. When the renowned director’s hardest game, Sekiro: Shadows Die Twice, came out, this is what Steve Saylor, a video game accessibility consultant, had to say on his official
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channel:

A lot of games we play that may seem easy for you when it comes to your skill level, are extremely difficult, and when we do get to that point where we do beat the game, or beat a certain challenge. It’s not because it was easier for us, it was still a challenge, and we want to be able to feel the same way in all of the games that we play.

Talking in the context of Sekiro: Shadows Die Twice, Saylor previously, in his statement, brought up the “easy mode takes away the experience” debate and talked about how even a normal game is extremely difficult for differently abled gamers. Hence, adding an easy mode doesn’t “take away” the essence of what the director has aimed for but rather helps bring down the difficulty and make it level to what any, for lack of a better word, normal gamer would play.

Hidetaka Miyazaki and the difficulty toggle, a never-ending tango

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While the director has outright revealed his dislike for an easy mode in Souls games, the craft is ultimately done for gamers. Players, especially the ones on PC, find a way around that helps them bring down the intensity of FromSoftware titles.

A perfect example of this would be this one, Dark Souls Easy Mod, which might seem like a good idea at first; it has ultimately left the community divided on how to feel. On one hand, it offers more accessibility to beginners and those who need it, but on the other, it feels like training wheels on a bicycle that might just never come off.

It’s hard to determine which side is the right one in this debate, because perhaps, there isn’t one. Hidetaka Miyazaki, his hardcore fans, and those who need more accessibility in video games all stand fair and square, making modding perhaps the best peaceful solution out there to settle the scores.



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#Differently #Abled #Gamers #Wanted #Easy #Mode #Hardest #Hidetaka #Miyazaki #Game

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