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[STEAM] Elden Ring's Best Open-World Trick That Most Players Missed


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that contributes to its fantastic open-world design, but there's one facet that I think gets overlooked because of how simple and innocuous it is: everything is really, really big. It's something that jumps out at you immediately – the Erdtree towers over Limgrave, and Stormveil Castle's walls are ludicrously tall – but everything is so massive that the sheer size of the world's objects tends to become mundane relatively quickly. And I'm not talking about the
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in square footage, but the actual land formations and artificial structures themselves.

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