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FromSoftware’s Success With Bloodborne and Elden Ring Lies in Avoiding Assumption-Driven Decisions


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FromSoftware’s Success With Bloodborne and Elden Ring Lies in Avoiding Assumption-Driven Decisions

FromSoftware has managed to establish itself as one of the top dogs in the gaming industry. Starting as a small developer back in 1986, it has become quite a juggernaut in the industry. In recent years, the studio has given us games such as Bloodborne and Elden Ring, which have left their mark on gamers.

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Why have these games managed to find success? Well, it’s due to the challenging gameplay, quality boss fights, and impeccable world-building. However, the real reason that FromSoftware’s greatest hits achieved success was because they avoided decisions based on assumptions.

How avoiding assumptions helped FromSoftware

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continues to break records. (Image via FromSoftware)

It’s a known fact that Hidetaka Miyazaki plays a special role at FromSoftware. Under his vision and guidance, the studio has reached a new high. He’s the man responsible for directing Dark Souls and Bloodborne, which proved to be smash hits.

While chatting with

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, Miyazaki said everything changed for FromSoftware with the debut of Elden Ring. The game managed to sell more than 25 million copies and certified the studio as a legend. Despite this feat, Miyazaki still remains cautious and never assumes that all future titles by the studio will receive the same level of acclaim.

Elden Ring was in a league of its own in terms of the success and critical acclaim that it has seen, but what we try to do as a company is never assume that will happen again with our future games

We’ve seen video game developers making assumption-driven decisions when one of their games manages to become a smash hit. Who can really blame them? The past success, when replicated, should lead to more hit games in the future.

However, that’s not what happens. As developers rely on assumptions, it causes more difficulty for their video games as they tend to dive towards repetition and not take any creative risks. The goal isn’t making a quality game anymore; it’s about securing profits.

FromSoftware is well aware about this industry trap, and stays out of it by just refusing to accept that future entries will yield the same success. It continues to experiment and innovate to pull in players. Miyazaki and his team don’t want to play it safe.

Sony’s interesting relationship with FromSoftware

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FromSoftware and Sony have released a number of hit games, such as Sekiro: Shadows Die Twice and Bloodborne. This might lead to one thinking that both companies have an incredible partnership. However, that’s not really the case.

As reported by

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, while talking on the Sacred Symbols podcast, former Sony president Shuhei Yoshida revealed how Sony’s handling of ******’s Souls strained its relationship with FromSoftware.

Sony was initially skeptical about ******’s Souls, and even Yoshida had his own frustrating early experiences. Due to this, ******’s Souls was published by Atlus in North America and Bandai Namco in Europe.

When FromSoftware later decided to develop Dark Souls, it decided to collaborate with Bandai Namco instead of Sony. Yoshida was regretful about Sony’s past decisions.

With that said, do you think FromSoftware’s unique approach has helped it achieve success? Let us know in the comments below.



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#FromSoftwares #Success #Bloodborne #Elden #Ring #Lies #Avoiding #AssumptionDriven #Decisions

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