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World of Warcraft Classic Wasn’t Supposed to Be Here But Blizzard Decided to Make It Anyway Because It “had a huge community impact”


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World of Warcraft Classic Wasn’t Supposed to Be Here But Blizzard Decided to Make It Anyway Because It “had a huge community impact”

World of Warcraft Classic owes a large part of its revival to its player community, who kept the game alive even years after the developer had moved on from it. This was not supposed to be here, but fate had other plans.

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The game was redefined and given a new look largely because Blizzard realized it could not release a 2004 game in 2019. A 15-year gap in gaming is a lot of time; things change fast, and the game would not have been able to compete with some of the other MMORPGs in the market in its older form.

World of Warcraft is more than a game; it’s a feeling

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World of Warcraft is considered to be one of the most influential games in the MMORPG space that inspired a lot of similar games, including both single-player as well as multiplayer. It set a gold standard for MMORPGs.

This game enabled friendships through player interaction and guilds that elevated it from just a game to much more than that. It offered a unique experience of keeping a community of players from all around the globe intact. It attracted millions of players to the MMORPG, something that had not been seen before.

It is fair to think that it was the game’s community that enabled and pushed Blizzard to refine World of Warcraft and present it in a new light. J. Allen Brack, the former president of Blizzard Entertainment, talked about why the team decided to go ahead with the game. He

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WoW has been a huge game, t’s had a huge community impact, it’s created a lot of bonds and friendships. Not being able to experience that game felt like a bit of a tragedy.

So that was part of the lens as well was like ‘hey this game should exist, we should find a way for this game to exist!’ And now we’ve done the work and it will exist, and you saw the release date at the end of August, we’re really excited to bring a multi-year journey to that kind of conclusion.

A community’s game should be developed if the community at large has been craving it for such a long time. World of Warcraft Classic was released in 2019 and garnered a positive response from players. It was so famous that players wanted to see a TV show adaptation of it.

It was a challenge for the team to develop the game using the old code base

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The code base on which World of Warcraft was programmed was already dated; Blizzard had long moved on from it. Using it again was not an option that was even considered.

However, a game still needed to be programmed. It was a long and perilous process to figure out how to approach this, but things have a way of working out at the end of the day.

The team used the fork method, which loosely translates to, they enabled World of Warcraft Classic to communicate with the old game’s code base. This enabled the team to easily bypass the barrier of just using the old base to develop a 2019 game. It was a smart move. Do you enjoy playing World of Warcraft? Let us know in the comments below.



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