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“It’s all about creating a good experience for our players”

Marvel Rivals has been on a roll lately, surpassing player counts and expectations. The free-to-play hero shooter from NetEase Games does a lot of things right, but a few issues seem to creep up from time to time.

In particular, Rivals’ hero balancing is a major sore point for its player base, and any seasoned veteran will likely inform you of how certain heroes fare better when compared to others. Game director Guangyun Chen seems to agree on the same, and has recently detailed his plans regarding hero buffs and nerfs in an interview.

Marvel Rivals to make careful considerations toward hero buffs and nerfs in the future

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It’s no secret that Marvel Rivals has stirred a bit of controversy regarding its refusal to balance its heroes. Players have always been vocal about the overpowered nature of certain heroes, and NetEase Games has usually turned a blind eye to the same.

It’s all about creating a good experience for our players.

This is the hidden content, please
, things might be set to change very soon. Speaking to Metro, game director Guangyun Chen remarked on the game’s success, which is apparent especially in a market teeming with live-service failures such as Concord and MultiVersus.

Our whole team has felt the passion of the community and everyone.

Guangyun has acknowledged the ‘passion’ of the community, and went on to further discuss much requested features such as a role-lock, in order to force an even spread of all 3 classes in the game during matches. 

So, what we want to offer is more line-up or more team comp possibilities through our hero design and our team-up mechanic.

The team-up mechanic is after all, one of the more unique things that Rivals brings to the table in an otherwise saturated market of hero shooters.

However, Rivals‘ solution involves more heroes which fit into particular niches together, in a bid to encourage players to pair characters together, instead of a traditional role lock system which still remains a much requested feature.

We believe no role ****** will lead to a richer gaming experience for everyone.

Elaborating further on the supposed gameplay adjustments, Guangyun remarked that they want each player to enjoy the game, regardless of their playstyles – thereby allowing for no artificial restrictions.

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Rivals has also introduced a ban/pick system for high tier ranked matches, which should allow for the more competitive player to be picky about their choices – which is a shame, since these features could have been added to regular matches.

It hasn’t been that long since our launch.

NetEase will continue to keep a close eye on everything going on in Rivals, and implement changes accordingly. It might be too early for any drastic changes though, given that Marvel Rivals is barely over 2 months old and needs time to grow its meta.

While some aspects of it are disappointing, it’s a welcome move for sure

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In particular, NetEase Games’ non-answer to the whole hero balancing dilemma is quite frustrating, as the game really needs to improve upon multiple fronts – including its hero balancing as well as its role ******.

Player voices did push NetEase Games toward implementing a few changes, and they should eventually add in quality of life features to appease the audience – it’s only a matter of time.

Regardless, NetEase Games’s commitment toward the long term success of Marvel Rivals is refreshing, as is their willingness to communicate and acknowledge player feedback.



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#creating #good #experience #players

This is the hidden content, please

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