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[STEAM] Why did Monster Hunter Wilds dedicate so much effort to its environments, only to completely drop the actual 'hunting' from Monster Hunter?


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last year after Capcom's first presentation of it
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it "looks like exactly the evolution of Monster Hunter: World I hoped for." At the time, Capcom had just highlighted how much more attention Wilds was paying to the environment, with a day/night system, weather, and an ecosystem that would evolve and react to how monsters behave in potentially unpredictable ways...
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