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Battlefield May Be the Reason Behind Marvel Rivals’ Most Annoying DPS Hero


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Battlefield May Be the Reason Behind Marvel Rivals’ Most Annoying DPS Hero

When Marvel Rivals burst onto the scene, it didn’t just bring superheroes—it brought a whole new level of “pow” to the superhero shooter genre. And while NetEase’s latest hit has been turning heads, there’s one particular hero that’s been driving players up the wall.

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****** Widow might not top the pick charts in competitive play, but anyone who’s faced a skilled sniper knows she can be more irritating than a ****** Panther in your team’s backline. The recent Season 1.5 update just cranked her annoyance factor up to 11, nearly doubling her magazine size and making her ultimate ability more threatening than before.

But here’s the kicker—this hyper-realistic, keyboard-smashing frustration might have its roots in a very different “battlefield.” Literally.

From Battlefield trenches to Marvel Rivals mayhem

When it comes to making virtual guns feel like they could blow a hole in reality, few franchises do it better than Battlefield. Coincidentally, that’s where Thaddeus Sasser, the now ex-game director of Marvel Rivals, cut his teeth.

In a post-launch interview with

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, Sasser dropped this little gem about the game’s design philosophy:

I want it to sound powerful when I fire the sniper rifle, I want to hear the SPAPOAR, I want to see the effect of the world, I wanna see the big puff of smoke where the target gets hit. That’s gonna make it feel like a powerful gun.

Sound familiar, Battlefield veterans? That’s the kind of audio-visual punch that made sniping in DICE’s shooter feel like you were wielding Thor’s lightning itself. This philosophy extends across all of Marvel Rivals’ gun-wielding heroes—from Star-Lord’s dual Element Guns to Winter Soldier’s explosive Roterstern blaster.

But Sasser didn’t stop at just making the guns feel good. He wanted every hero to feel like they could actually save the world:

As a superhero, one of my core fantasies is I wanna wreck the world… you want to feel powerful, you want to feel like you can change the world. Destruction, I think, really ties into that in a nice way.

It’s this commitment to making every character feel truly super that’s turned heroes like Punisher, with his three distinct weapons, and Rocket Raccoon with his devastating machine gun, into forces to be reckoned with. But it’s ****** Widow who perfectly embodies this philosophy—a character who can’t one-shot you like some other games’ snipers, but makes every hit feel like a personal insult.

When realism meets superpowers, wallets get nervous

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Here’s where things get messy, though. Just weeks after Marvel Rivals hit 40 million players, NetEase decided to play a game of corporate musical chairs. The result? Sasser and his Seattle-based team were shown the door despite the game’s overwhelming success—a move that left industry veterans and players alike completely baffled.

The real kicker? This shakeup happened right as ****** Widow was getting her Season 1.5 buff, turning her from a situational pick into a force to be reckoned with in the right hands.

Now, every time you hear that satisfying “SPAPOAR” of her rifle, you can’t help but wonder—is this Sasser’s parting gift to the Marvel Rivals community? A reminder of what happens when you combine Battlefield-level gun feel with superhero powers?

One thing’s for sure—whether you love her or hate her, ****** Widow’s (along with all the other gun-wielding heroes’) current state in Marvel Rivals is a testament to Sasser’s vision. A vision that, ironically, might have been too powerful for its own good.

What do you think? Is ****** Widow truly the most annoying DPS, or does another gun-wielding hero drive you up the wall? Share your thoughts in the comments!



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#Battlefield #Reason #Marvel #Rivals #Annoying #DPS #Hero

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