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Not SHIELD, the Organization Marvel Rivals Director Claims Inspired the Game Is Already in MCU


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Not SHIELD, the Organization Marvel Rivals Director Claims Inspired the Game Is Already in MCU

Marvel Rivals is a game where fans can live out the fantasy of assembling their dream teams and pitting them against others in a thrilling showdown. From Iron Man flying to Hulk Smashing to even Jeff the Land Shark causing a ruckus on the battlefield, there is something for everyone.

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However, what truly makes these experiences feel authentic is the destruction heroes leave behind, showcasing just how powerful they are. In an interview, director Thaddeus Sasser revealed that he had a very different inspiration when crafting the game.

His core fantasy as a superhero wasn’t just about defeating villains, it was about leaving behind destruction.

Marvel Rivals‘ director took destructive inspiration during the development

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In an interview with

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, Sasser shared how the idea of destruction shaped his vision for Marvel Rivals. He shared that whenever he thought about superheroes, it wasn’t just about defeating villains or saving the day.

For him, it was about the immense power they wield and the chaos they leave in their wake. The fantasy of being a superhero wasn’t just about heroic triumph, it was about feeling unstoppable. He said:

As a superhero, one of my core fantasies is I wanna wreck the world. There used to be this old comic called Damage Control where this group would go into a city and clean up the messes superheroes made.

Even though the destruction is for the greater good of humanity, it leaves a real impact on the world, literally. This is where Damage Control comes in: the clean-up crew no one thinks about after the epic battle.

For those unfamiliar, it is an organization that specializes in cleaning up the mess left by superhero and supervillain battles, often dealing with dangerous alien technology and powerful artifacts.

Fans may recognize the organization from its appearances in various MCU projects like Spider-Man: Homecoming and Ms. Marvel. In the context of Marvel Rivals, Sasser’s vision aimed to make heroes like Thor, Magneto, and even lesser-known characters leave behind massive destruction during their battles.

As a superhero you want to feel powerful, you want to feel like you can change the world. Destruction, I think, really ties into that in a nice way.

The destruction isn’t just for a visual spectacle, it’s meant to highlight the overwhelming power. The sheer scale of the chaos they leave in their wake is part of the game’s core fantasy.

Players don’t just fight enemies, they experience what it truly means to wield that level of power and impact the world around them.

The game continues to expand the world

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Marvel Rivals is steadily growing, with new characters and maps constantly being added. This has only added excitement within the community as they are eagerly waiting and speculating to see which hero or team is coming next.

This anticipation shows that the developers are committed to keeping the game aligned with the broader Marvel Universe and not just focusing on mainstream characters.

As for how these characters feel when being used, it’s clear that the goal is to bring the correct portrayal of these superheroes (from comics or movies) to life in a way that resonates with fans.

Players can look forward to more iconic figures entering the roster, each bringing their unique abilities and signature destruction to the battlefield. For Sasser, the core of the game is about more than just defeating enemies, it’s about creating a lasting impact on the environment and fans.

In the end, it’s clear that Marvel Rivals is slowly becoming more than just a team-based hero shooter, it’s a celebration of the destruction and heroism that make Marvel’s universe so thrilling.



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