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Once the Deadliest Enemies of Super Earth, the Illuminates in Helldivers 2 Need a Massive Rework to Be Relevant Again


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Once the Deadliest Enemies of Super Earth, the Illuminates in Helldivers 2 Need a Massive Rework to Be Relevant Again

Helldivers 2 isn’t just a game, it’s a call to arms for all freedom-loving citizens of Super Earth. This cooperative, squad-based shooter throws you into a never-ending war against three major factions that want nothing more than to see democracy burn. 

First, there are the Automatons, relentless robotic killing machines with an unhealthy obsession with making life **********. Then, we have the Terminids, a swarm of hyper-aggressive alien bugs that believe the best defense is overwhelming offense. Finally, there’s the Illuminate, an advanced alien race with psionic abilities, teleportation tech, and mind-control tricks.

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Helldivers 2 | Credits: Arrowhead Game Studios

Each faction brings its own unique brand of chaos, forcing players to adapt, strategize, and, more often than not, die horribly. But while the Automatons have continued to evolve into even greater threats, the Illuminate have remained stagnant, making them the least fearsome of the bunch. And that’s a problem.

The ultimate pain machines of Helldivers 2, the Automatons

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Helldivers 2 | Credits: Arrowhead Game Studios

Fighting the Automatons is like trying to win an argument with a brick wall, except the brick wall has lasers, missile barrages, and an endless supply of reinforcements. These metal monstrosities aren’t just tough; they’re strategically relentless. And just when we thought they couldn’t get any worse, the Jet Brigade swooped in to turn battles into full-blown nightmares.

Their firepower is unmatched, their numbers feel infinite, and their ability to adapt keeps even veteran Helldivers on edge. Automated defense turrets, massive war machines, and heavily armored shock troops ensure that every mission against them is a desperate struggle for survival. They aren’t just a faction, they’re an unrelenting war machine, programmed to erase Super Earth from existence.

The Automatons also excel at battlefield control. Their ability to establish forward operating bases mid-mission and deploy reinforcements at a moment’s notice means that no battle ever feels truly won. You may clear an area, but within minutes, drop ships bring fresh waves of enemies eager to finish what their predecessors started. 

They don’t just challenge your reflexes, they challenge your endurance. Every mission against them is a high-stakes, edge-of-your-seat experience, making them the deadliest faction in the game.

The Illuminate were once feared but are now barely relevant

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Helldivers 2 | Credits: Arrowhead Game Studios

Remember when the mere mention of the Illuminate sent shivers down your spine? At the start, these psionic space squids were a force to be reckoned with. The first few encounters were absolute chaos, Watchers blinding and shocking players and Harvesters with their laser eye and regenerative shields. We were terrified, and it was glorious.

But now? Now we walk into Illuminate territory like we’re taking a leisurely stroll through the park, casually swatting them aside as if they were nothing more than slightly more annoying bugs. Gone is the thrill of unpredictability. 

While The Automatons continue to try and break our spirit, the Illuminate feel like they just kind of… exist. Like they missed the last few balance patches and are stuck. And that’s unacceptable. They deserve better. We deserve better. Super Earth demands better.

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So what’s the fix?

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user Marilius came up with a simple solution. They need to become the terrifying, headache-inducing, squad-wiping menace they once were. And to do that, we need a two-pronged approach, more of them, and new units. Because why settle for one when we can have both?



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#Deadliest #Enemies #Super #Earth #Illuminates #Helldivers #Massive #Rework #Relevant

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