Diamond Member Pelican Press 0 Posted March 3, 2025 Diamond Member Share Posted March 3, 2025 This is the hidden content, please Sign In or Sign Up Blizzard’s Logic of Not Including a Loot Filter In Diablo 4 Is Annoying but Somehow It Makes Sense Few things are as divisive as loot management in dungeon-crawling action RPGs. Diablo 4 players have been clamoring for a loot filter since launch, but Blizzard seems determined to swim against the tide. Their reasoning? It’s not just about the loot—it’s about the whole darn economy. This is the hidden content, please Sign In or Sign Up 4′s accidental endgame boss: loot. | Image Credit: Blizzard Entertainment While endgame players struggle with an overwhelming flood of items, Blizzard’s stance might feel a bit tone-deaf to some. Yet, in a twist worthy of Sanctuary itself, their logic isn’t entirely without merit. It’s just… different. And in true Blizzard fashion, they’ve managed to both address the issue and dodge it simultaneously. Why Diablo 4′s loot philosophy is both maddening and methodical Blizzard’s approach to loot in Diablo 4 is well-intentioned but can be frustrating for players drowning in drops. In a recent This is the hidden content, please Sign In or Sign Up video, Game Designer Aislyn Hall laid out their philosophy: So, the way that we think about loot in Diablo IV right now is that we want you to basically use, like, ‘every part of the animal.’ It’s a noble idea, really. In theory, every piece of gear should have value, whether you’re wearing it, selling it, or turning it into crafting materials. But in practice? It can feel overwhelming and increasingly frustrating, especially when you’re an endgame player trying to sort through mountains of loot after a high-level run. Hall continued: When you find loot, when you find Legendaries—even if you don’t plan to use them—we want you to be able to salvage them and for that to flow into the economy of how you’re interacting with systems, like the Blacksmith and the Enchanter and all the different crafters. This approach makes sense from a design perspective. Blizzard wants a robust, interconnected economy where every drop contributes to your character’s progression. This is the hidden content, please Sign In or Sign Up /applications/core/interface/js/spacer.png"> But the problem begins when you’re knee-deep in World Tier 4 Nightmare Dungeons, drowning in more loot than a dragon’s hoard. At that point, picking through every drop feels less like economic strategy and more like a part-time job sorting through digital yard ***** leftovers. The community’s cry for change and Blizzard’s careful consideration This is the hidden content, please Sign In or Sign Up Players aren’t just whining for the sake of it—the endgame loot situation in Diablo 4 can genuinely get overwhelming. When you’re sifting through hundreds of items after a single Helltide, even the most dedicated hoarder would cry uncle. The devs aren’t completely deaf to these pleas. Hall acknowledged: We won’t ever say never to a loot filter, wholesale, and that’s something that we want to hear people’s feedback from the community on all the time, and I think that’s really important. It’s a classic Blizzard non-answer answer. They’re listening, but they’re not committing. It’s like when your parents said they’d “think about it”—you knew it probably wasn’t happening, but there was just enough hope to keep you from throwing a tantrum. The irony is that other ARPGs have already solved this problem. Path of Exile 2 and Last Epoch both feature robust loot filters that let players customize their experience. It’s not rocket science—it’s just good game design. So, where does this leave Diablo 4 players? Stuck between a rock and a hard place, or rather, between a mountain of loot and Blizzard‘s economic vision. For now, it seems players will have to keep playing inventory Tetris and praying to the RNG gods for that perfect drop. What’s your take on Diablo 4‘s loot situation? Are you drowning in useless legendaries, or do you appreciate Blizzard’s “waste not, want not” approach? Share your thoughts in the comments below! This is the hidden content, please Sign In or Sign Up #Blizzards #Logic #Including #Loot #Filter #Diablo #Annoying #Sense This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/232691-blizzard%E2%80%99s-logic-of-not-including-a-loot-filter-in-diablo-4-is-annoying-but-somehow-it-makes-sense/ Share on other sites More sharing options... Join the conversation You can post now and register later. If you have an account, sign in now to post with your account. Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below. Reply to this topic... × Pasted as rich text. Paste as plain text instead Only 75 emoji are allowed. × Your link has been automatically embedded. Display as a link instead × Your previous content has been restored. Clear editor × You cannot paste images directly. Upload or insert images from URL. 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