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Divers’ Most Hated ******* Type Has A Design Flaw

Helldivers 2 has been successful far beyond expectations, with hundreds of thousands of players consistently logging on every day. The upcoming Cutting Edge Warbond update has invigorated even more interest, thanks to the addition of mechs and new weapons.

Arrowhead has also been very responsive to player demands. Weapons and planetary hazards are receiving balance updates regularly, but lasers in particular have been a point of contention in the game. However, one player has proposed a fix that might just be ingenious.

Laser Weapons In Helldivers 2 Are A Bit Weak

Laser weapons in Helldivers 2 are slightly underwhelming due to the heat cycle mechanic. Image credit: Arrowhead

A recent

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in the r/Helldivers community set alight a discussion concerning the efficacy of lasers. While the theoretical advantage of “infinite ammo” is undeniable, the practical limitations imposed by the heat cycle mechanic render them slightly underwhelming.

To combat this drawback, the Redditor suggested an intriguing idea that reimagines the role of lasers, transforming them into strategically valuable tools while adhering to the core principles of teamwork that define the Helldivers experience.

Proposed Change Could Make For Awesome Teamwork Moments

Helldivers 2 prides itself on teamwork, and the suggested laser mechanic prioritizes it to the max. Image credit: Arrowhead

By their inherent nature, lasers focus energy into a concentrated beam. It is therefore logical to posit that their impact would extend beyond superficial burning. The Redditor proposed a system where sustained laser ***** weakens ****** armor at the point of contact, akin to a surgical instrument creating a temporary vulnerability.

The severity of the impact could vary based on the laser type. The dependable Scythe laser might induce a minor thermal stress point, while the high-powered Cannon could create a more substantial ****** in the armor of, say, a Charger. This weakened area wouldn’t be a large target, but rather a precisely laser-etched patch, offering a fleeting tactical advantage.

While a lone laser user might not be able to down a Charger outright, this idea unlocks the potential for devastating teamwork. One Helldiver wielding a laser could ****** up a section of the Charger’s armor, creating a superheated weak point. Meanwhile, another teammate, equipped with a high-caliber autocannon, can capitalize on the opportunity by unleashing concentrated ***** into the weakened area.

This coordinated ******** strategy can help breach the seemingly-impenetrable defenses of larger enemies quite effectively. This exemplifies the core tenet of Helldivers – teamwork – where specialists leverage their unique capabilities to spread a healthy dose of democracy.

The suggested system wouldn’t make lasers irrelevant when facing non-armored enemies. They could still serve as reliable main weapons or useful tools for weakening foes prior to a crucial *******. The real benefit comes from the extra level of strategic complexity it brings. Lasers would not just be used to ***** groups of insects – they would be specialized tools for penetrating strong ****** defenses.

If Arrowhead has proven one thing, it’s that they listen to players, proven by their recent survey to improve the matchmaking experience. Similarly, they could adapt this idea into Helldivers 2 and enhance the usability of lasers, while also further emphasizing the importance of teamwork. After all, liberty can’t be spread alone.



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#Divers #Hated #******* #Type #Design #Flaw

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