Diamond Member Pelican Press 0 Posted February 22, 2025 Diamond Member Share Posted February 22, 2025 This is the hidden content, please Sign In or Sign Up The Dark Souls Game That Had Such an “Unusual development cycle” That Even the Director Called It “Arduous” All the games made by FromSoftware are truly revolutionary in one sense or another. However, it takes more than just a few hundred hours of development time to be done with a title, and with a game like Dark Souls 2 that has such high-stakes riding on it, the problems become more unpredictable and harder than one can imagine. This is the hidden content, please Sign In or Sign Up 2 was one of the biggest challenges for the studio | FromSoftware When a game director calls their own project ‘arduous’, you know something went terribly wrong. Dark Souls 2 was the infamous middle child of FromSoftware’s legendary franchise that embraces the Souls formula and had one of the most turbulent development cycles in gaming history. Dark Souls 2: And why the absence of Hidetaka Miyazaki was a big problem This is the hidden content, please Sign In or Sign Up The biggest red flag for Dark Souls 2’s development was the absence of Hidetaka Miyazaki, the genius behind ******’s Souls and the first Dark Souls. While Miyazaki moved on to direct Bloodborne, FromSoftware then chose a new duo: Tomohiro Shibuya and Yui Tanimura, to direct the sequel. Directing Dark Souls 2 was a big deal, mostly because it was supposed to live up to every fan’s hype and expectations that can usually only be fulfilled by Miyazaki and nobody else. Talking about what a challenge it was developing the game, Yui Tanimura revealed the following in an interview, translated via This is the hidden content, please Sign In or Sign Up . We had to decide what to do with the designs and maps that had been created up to that point. Ideally we’d start again from scratch but of course we were under time constraints so instead, we had to figure out how to repurpose the designs in our newly reimagined game. This meant everything from deciding new roles for characters to finding ways to slot locations into the world map. This unusual development cycle faced us with an entirely different set of problems and looking back on the project as a whole it was at times, arduous The director essentially talked about how there was a point in development from which the studio had to hit reset on the game but wasn’t able to start from scratch, as significant progress had already been made. This meant that they had to figure out what to do with the produced designs and characters, making the development feel very arduous and tiring. Dark Souls 2 and its problems This is the hidden content, please Sign In or Sign Up 2 wasn’t liked by many fans at the time of release | FromSoftware One of the most bizarre differences in Dark Souls 2 was its world design. Unlike the masterfully interconnected map of the first Dark Souls, this sequel felt like a series of loosely connected levels connected together, breaking the franchise’s environmental continuity, something it was previously known for. This was a direct result of the development team struggling to piece together a game that had already changed directors. The game was also built on an entirely new engine, which led to major difficulties in achieving the original vision. Fortunately, the game over the years has developed a cult fanbase that highlights its more positive aspects. Dark Souls 2, after all, is proof that even when FromSoftware stumbles, they still create something worth talking about. This is the hidden content, please Sign In or Sign Up #Dark #Souls #Game #Unusual #development #cycle #Director #Called #Arduous This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up For verified travel tips and real support, visit: https://hopzone.eu/ 0 Quote Link to comment https://hopzone.eu/forums/topic/224764-the-dark-souls-game-that-had-such-an-%E2%80%9Cunusual-development-cycle%E2%80%9D-that-even-the-director-called-it-%E2%80%9Carduous%E2%80%9D/ Share on other sites More sharing options... Join the conversation You can post now and register later. If you have an account, sign in now to post with your account. Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below. Reply to this topic... × Pasted as rich text. Paste as plain text instead Only 75 emoji are allowed. × Your link has been automatically embedded. Display as a link instead × Your previous content has been restored. Clear editor × You cannot paste images directly. Upload or insert images from URL. Insert image from URL × Desktop Tablet Phone Submit Reply Share https://hopzone.eu/forums/topic/224764-the-dark-souls-game-that-had-such-an-%E2%80%9Cunusual-development-cycle%E2%80%9D-that-even-the-director-called-it-%E2%80%9Carduous%E2%80%9D/ More sharing options... Followers 0
Recommended Posts