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[STEAM] Adding new weapon types to Monster Hunter is "very difficult", says Wilds director


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adds various new tinctures of wyvern, toad monster and arachnid to the fantasy creature chopper's vaunted eco-stew, but that additional variety isn't quite apparent from the weapon types. They're fancier-looking with tweaked or expanded movesets, but it's a familiar line-up beneath the additional layers of flesh and metal. I recognise most from my ancient PSP copy of Monster Hunter Freedom 2, released in 2007.

Capcom have thrown in a few novelties such as Monster Hunter 4's Insect Glaive over the intervening years, but according to Wilds director Yuya Tokuda, the developers currently feel it's more important to trick out and rebalance the existing wargear than give you entire new ways to play.

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