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Elden Ring Nightreign Took the Most Toxic Aspect of FPS Titles and Added a Twist to It Because It Maintained “that flow of battle”


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Elden Ring Nightreign Took the Most Toxic Aspect of FPS Titles and Added a Twist to It Because It Maintained “that flow of battle”

Elden Ring Nightreign recently launched a limited entry closed network test, giving players a taste at what FromSoftware’s foray into a multiplayer-focused souls-like title might shape up to be.

It most certainly is quite impressive, and FromSoftware brings in a lot of unique takes to the already established formula. One of these additions is having to voluntarily attack your party members to heal them – which is quite the interesting concept.

FromSoftware makes players attack allies in order to heal them

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Attacking your allies can heal them in Elden Ring Nightreign | Image Credit: FromSoftware

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, Junya Ishizaki (the game director for Elden Ring Nightreign) spoke up about the game’s development and the team’s many design choices that went through to the beta.

For starters, despite its multiplayer-only focus (which is quite a stark contrast from the developer’s mostly single-player games) Nightreign still plays and feels like your standard FromSoftware title.

Changing the tempo was something we put great importance on when creating Nightreign.

Despite initial similarities, having to work with other players in order to complete an objective can be something a bit unfamiliar to Souls players, which is what Nightreign aims to accomplish here, especially with regard to game freedom and depth.

One of the more drastic changes would be allowing players to ‘heal’ allies by attacking them  – which fosters a sense of teamwork and trust in the otherwise notorious player base. After all, raids are common in Souls-likes, and removing the ability to attack players entirely does force everyone to form a new strategy – and avoid griefing in the process.

We did consider several traditional methods such as approaching your downed ally and holding a revive button–things like this. But we felt like a lot of these didn’t quite maintain that sense of tension and that sense of focus in battle that we wanted to keep; that flow of battle in Nightreign.

FromSoftware did try the more traditional method of having players manually revive others with the press of a button or consumable, but this turned out to be quite slow and disruptive. In the end, having attacks connect to players (thereby healing them in the process) was favored as it kept the action going, without unnecessary interruptions.

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The combat has more depth to it now | Image Credit: FromSoftware

For example, a long-range weapon can now be used to both attack an enemy and heal an ally when within the vicinity of the weapon’s range – making things a lot easier. Expect enemies to be balanced around the mechanic though.

Griefing and team kill are commonplace in FPS games (even if some of them disable friendly fire), and Nightreign’s clever use of this mechanic is sure to be a hit. 

The closed network test also features a few interesting additions

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The closed beta network test is currently live | Image Credit: FromSoftware

While the closed network test is certainly not indicative of the final content that will be present in the retail version of the game, there are some interesting additions here and there. For example, certain bosses and monsters from Elden Ring make an appearance in Nightreign, which indicates a deeper connection between the two titles.

How both these campaigns will connect remains a mystery though. The connection was not a coincidence, and FromSoftware wants to make players feel at home in the new game world, by bringing back familiar sights and sounds.

Overall, Elden Ring Nightreign is shaping up to be quite the treat for souls-like veterans, offering a fresh but nuanced take on the already well-established Souls formula.



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#Elden #Ring #Nightreign #Toxic #Aspect #FPS #Titles #Added #Twist #Maintained #flow #battle

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