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One DPS Hero That Gets Relentlessly Targeted While Ulting Should Also Get 0 Time Delay Like Moon Knight


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One DPS Hero That Gets Relentlessly Targeted While Ulting Should Also Get 0 Time Delay Like Moon Knight

It’s been nearly two months since Marvel Rivals debuted for PC and consoles, and Netease Games’ hero PvP shooter is generally a pretty good time all around. Simple gameplay coupled with a colorful cast makes for a winning formula, and Rivals certainly lives up to the hype.

However, there do exist some issues with the game – particularly with regards to hero balancing and optimization. A certain Marvel Rivals character has a lengthy ultimate that could perhaps be made a lot more usable by reducing the animations associated with it, which has caused some grief for players maining the same.

Marvel Rivals’ Scarlet Witch needs a major ultimate rework

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Players who have invested a great deal of time into Marvel Rivals’ simple,  yet effective combat system might notice that certain characters feel a lot less ‘playable’ as compared to other heroes – making them feel flat out inferior.

This extends into team Ultimates, which have varying degrees of usefulness (and uselessness). In particular, Scarlet Witch’s ultimate ability stands out as being rather too long drawn out – in other words, the ultimate takes a second or two longer to cast than it ideally should.

This results in a rather puzzling encounter where rival players have managed to finish off Scarlet Witch midway through her ultimate incantation which makes for some hilarious (but unfortunate) moments.

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This is in stark contrast to Moon Knight, who’s ultimate ability feels grossly overpowered by comparison, having a near instant deployment. This means that players usually cannot snipe Moon Knight when he begins casting the ability, which makes him all the more dangerous.

A lot of grief could be avoided by simply ‘buffing’ Scarlet Witch’s ultimate. For starters, it would be nice to have her ultimate cast just a little bit faster – say by a second or two. As it stands right now, the default animation is too long and hinders gameplay more than anything.

If anything, this is going to result in more and more players being frustrated with the Marvel Rivals character, which would in turn end up in them being abandoned by the player base – which is something Rivals is already facing.

An abandoned, poorly balanced hero is not indicative of a good game, and it is hoped that Netease Games manages to fix these issues as soon as possible.

This is not the only problem plaguing the heroes of Marvel Rivals

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Marvel Rivals has a balancing problem. Its heroes vary in regards to their capabilities and usability, which is not a good thing – especially for a AAA live service title. Such powercreep would have been somewhat acceptable in a gacha game, but Rivals isn’t one – and should consider tackling the problem.

Some heroes are just straight up worse than others, and there do not exist any specific niches they can fill. Making things worse, certain aspects of characters are flawed (such as Jeff the Land Shark’s ultimate being way too overpowered) and have not been addressed to this date.

Netease Games needs to address these concerns for the betterment of its game, before its player base begins to look elsewhere. After all, listening to player feedback is quite important.



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#DPS #Hero #Relentlessly #Targeted #Ulting #Time #Delay #Moon #Knight

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