Diamond Member Steam 0 Posted February 13 Diamond Member Share Posted February 13 This is the hidden content, please Sign In or Sign Up In ramping up for its eventual launch, This is the hidden content, please Sign In or Sign Up laid out a series of issues from previous games (mostly Civ 6) that this installment sought to address. These include snowballing, micromanagement, and civ balance, three major issues that prevented Civ 6 players from completing campaigns in their entirety. Snowballing is the idea that a civilization will start small and "snowball" into an unstoppable force, placing players at an extreme advantage or disadvantage that cannot be overcome. This is the hidden content, please Sign In or Sign Up were of particular concern, as late gameplay requires cycling through an extensive array of units and Production queues. This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/216907-steam-civ-7-solved-old-problems-but-created-new-ones/ Share on other sites More sharing options...
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