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[STEAM] Civ 7 Solved Old Problems, But Created New Ones


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In ramping up for its eventual launch,
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laid out a series of issues from previous games (mostly Civ 6) that this installment sought to address. These include snowballing, micromanagement, and civ balance, three major issues that prevented Civ 6 players from completing campaigns in their entirety. Snowballing is the idea that a civilization will start small and "snowball" into an unstoppable force, placing players at an extreme advantage or disadvantage that cannot be overcome.
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were of particular concern, as late gameplay requires cycling through an extensive array of units and Production queues.

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