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INTERVIEW: Tides of Annihilation Devs Talk Culture, Costumes, and Challenges


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INTERVIEW: Tides of Annihilation Devs Talk Culture, Costumes, and Challenges

Eclipse Glow Studio is an all-new firm located in Chengdu, China. The team has been painstakingly piecing together Tides of Annihilation for some time, and last year, I sat down with the studio at Gamescom to learn about this developing project. Back then, both the studio and the game went by different names, and a lot has changed in the last few months.

Recently, Eclipse Glow unveiled Tides of Annihilation at the PlayStation State of Play showcase, revealing a two-minute trailer that left gamers worldwide gobsmacked and eager to learn more.

Well, here’s that opportunity. I put a few questions to the team at Eclipse Glow Studio, just for you.


Prepare for Annihilation

My first concern regarding Tides of Annihilation was centred around the game’s difficulty level. I’m not a fan of games that are challenging just for the fun of it, and the toughest game I’ve played in recent years is Stellar Blade, which is fairly accessible.

With that in mind, I wanted to find out if Tides of Annihilation, which looks like a crossover between Stellar Blade and Elden Ring, will be all that difficult when it’s eventually released.

We are thinking about the difficulty level but haven’t decided. But we will also provide some strategic possibilities for players who don’t like action challenges without making the process very long and painful.

During Gamescom 2024, I sat with Eclipse Glow to learn about their intentions to make this game appeal to a ‘Western’ market. To that end, the folks from the ******** studio wanted to create a powerful, visually impressive character and plant them in a recognisable world, rooted firmly in one of the most familiar cities on Earth.

We have restored the famous landmarks of London and incorporated elements of otherworldly fantasy, as well as the base of the Arthurian legend itself; making it both familiar and new to those who are interested in British and knight culture.

Because of the unique background of our development team, we wanted to provide a completely new and interesting perspective to the setting and story, while being absolutely respectful to the culture and subject matter.

I’ve already compared Tides of Annihilation to Stellar Blade, and I’m sure many gamers will also make that connection. Given that Stellar Blade’s protagonist was designed to be eye candy, I was curious to know how deep customisation and character outfitting would run in Tides of Annihilation.

The game has a wealth of battle-related customization content, including knight configuration, weapon changes, equipment and accessory configuration, etc. We also offer customization of clothing, hair color and makeup.

We will also provide customization for outwardly visible content such as clothing, hair color and makeup, which will be added to the overall gameplay content.

I for one am very excited about Tides of Annihilation, even if it might be too tough for me to master. It’s set to be released on Xbox Series, PlayStation 5, and PC, but no release window has been confirmed.


For more Insider Gaming coverage, check out the news that Stellar Blade pulled in massive numbers through 2024


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#INTERVIEW #Tides #Annihilation #Devs #Talk #Culture #Costumes #Challenges

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