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Titanfall 2 Was Primarily Aimed at Players Who Didn’t Want to “deal with the stress of the competitive game”


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Titanfall 2 Was Primarily Aimed at Players Who Didn’t Want to “deal with the stress of the competitive game”

Everyone who was upset about Titanfall‘s lack of a story-based solo mode in the first game became thrilled about the sequel. Titanfall 2 got a single-player campaign thanks to Respawn Entertainment. There was only a multiplayer mode in the original one, and even the story-based campaign had to be played in online competitive matches.

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Titanfall 2 was released in 2016. | Credit: Respawn Entertainment.

On October 28, 2016, the sequel was released for PC, Xbox One, and PlayStation 4, giving players the single-player experience that many had hoped for. And this decision was taken considering that not everyone is very fond of the competitive stress.

Why did Respawn add a single-player campaign in Titanfall 2?

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Titanfall 2 didn’t commit the mistake of its predecessor. | Credit: Respawn Entertainment.

There can be the slightest of competitiveness in multiplayer games, and that small amount can lead to extreme competitive stress. For instance, even in a PvE mission in Destiny, you will ultimately be curious about your damage or total kills. Players are always under more pressure to compete for the scorecard at the end. The same was true for Titanfall as well.

Therefore, in Titanfall 2, switching to a single-player campaign made sure that this argument was entirely eliminated. Talking about this, the game’s producer Drew McCoy explained the reason for adding a single-player campaign mode in Titanfall 2 (via

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, in 2016):

For us, single-player was a chance for us to expand on the universe we established in the first game. It was something that we as developers wanted to do. But we also wanted to bring more people to the party–those people who don’t always want to go online and deal with the stress of the competitive game.

Titanfall too had a story-driven campaign, but that was built around the already existing multiplayer setting. But with Titanfall 2, things were completely different as far as the single-player campaign was concerned. However, this transition was never easy and the company was “almost ready to admit defeat.” McCoy also stated that the single-player campaign was neither the “checkbox” the company wanted to mark off, nor was a “market-driven development.”

How was the single-player campaign of Titanfall 2?

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Titanfall 2 didn’t have a paltry and generic single-player experience. | Credit: Respawn Entertainment.

The dynamic interaction between the pilot and the titan, as well as parkour, appeared to be the campaign’s primary aspects. With its fluid, open-ended sections, Titanfall 2‘s single-player had a tone, very different from many military shooters.

In other words, Titanfall 2 was more than just linear scenes and “Follow” objective markers associated with different AI characters. The narrative followed Jack Cooper, a rifleman in the Frontier Militia, as he traversed the rocky crags of an overgrown canyon, crashed on an alien planet, and took control of a deceased squadmate’s Titan. It’s as expected in certain respects. You can use your own robot Titan while shooting objects and wall-running through gaps.

However, it also featured a lot of surprises, such as dialogue options, a slower tempo that frequently prioritized platforming and puzzles over shooting, and even a respectable sense of humor (the protagonist once took a tool from a robot wearing a digitally animated happy face on his chest, which soon devolved into a pitiful frown).



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